Contributed by Drew Brokke (DrewDaMan8@aol.com
This game has nothing to do with the suit, clubs, but more with forming "clubs of cards". To play Clubs, you need 3-5 players, a full deck of cards (jokers included), and a pencil and paper for scoring.
To be the first person or partnership to score 500, 1000, 1500, or 2000 points (your pick, depending on how long you want the game to last) by a number of ways, one of which is forming clubs or melds of cards.
Chosen by any method desired, the dealer deals all the cards out to every player, even if some get more or less than others. It doesn't matter if inequalities happen.
To bid, every player looks at his hand, and the person to the dealer's left declares how many pairs, tresses (the singular is pronounced "trace"; a tres is a three of a kind), and clubs (a club is a four of a kind) they think they can lay down by the time the hand ends. Note that you must bid at least one club in order to make your bid, and the club must be natural (with no wild cards). Not doing so will result in a heavy penalty. Following clubs may be natural or wild.
In partners, nothing changes. Just bid the normal way.
The person to the dealer's left leads a card, and everyone else plays a card, clockwise. The highest card of the suit led wins the trick. You don't have to follow suit if you don't want to, but you won't have a chance of winning the trick if you don't. Whoever wins the trick puts the cards he won into his hand, and everyone else (not the winner) has a chance to lay down one meld (a pair, tres, or club). After everyone has laid down a meld, the trick winner lays down another card and the pattern repeats itself. He wouldn't want to win the trick if he wants to lay down a meld of his own, so he might want to lay down a card that wouldn't score a trick. The play continues until someone has no more cards to play. Note that once a meld is played, it may no longer be used in tricks.
A few rules regarding melding and wild cards.
Some illegal melds:
There are multiple ways to score. One is the cards in your melds, another is if you go out, another is if you make your bid, and the last is by having a special meld.
The cards in your melds are scored like this:
*In partnerships, add the partners' score together
If you do not make a natural club by the end of the hand, you recieve a penalty of -50 points.
Each meld in excess of your bid is valued at 0 points.