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Cartiles and Brickards

Contributed by Bill Perkins (bilihara@agora.rdrop.com)


CARD AND DOMINO GAMES: CARTILES

INTRODUCTION:

This game plays a kind of SQUARESSI variants card round(s) with dominoes for an added feature of play. The use of the dominoes changes card use from the regular SQUARESSI games variants and makes them different. Yes, you may choose from any of the SQUARESSI games variants previously described in this chapter for a kind of CARTILES game.

PLAYERS AGE: 8 and above recommended.
# OF PLAYERS: 2 or perhaps 3 for best effect. With more players see PARTNER CARTILES below.
MATERIALS: a set of 28 double 6 dominoes or a combined or paired set of 49 double 6 tiles featuring the 21 reciprocal combination dominoes added to fill out the original set of 28 and the other 7 doubles in the second set excluded from it.
A regular deck of playing cards with the Jokers discarded and removed from play.

GETTING STARTED:

  1. Players must decide amongst themselves how many game rounds and what kinds of variations of SQUARESSI games will be followed and played for an overall winner.
  2. The dealer properly shuffles the cards and then deals face down 7 cards per player.
  3. The players pick up their cards and form them into hands, which they don't show to other players yet.
  4. The dealer takes the deck and places it face down in the center of the playing surface and pulls the top 4 cards for foundation cards for the tableau. He arranges these face up around the deck as arms of play as in a typical SQUARESSI variant game.
  5. Meanwhile, another player makes a mixing set of the chosen set of dominoes for the game and puts them all face down in a common play area between the players and shuffles them.
  6. The first player takes his turn in the game, finishes it, and play continues to the left.

TAKING A TURN:

Players in this game play at least one SQUARESSI variant style of game with added provisions and changes in relation with the domino set used for play:

The player then places the bought tile for that turn face up in a mismatch row of dominoes in his play station because it is a mismatch. It may perhaps be played in a subsequent turn, if any.

NOTE: Domino plays in the game supports and services the card play in it, but card play determines the length of a game or a gameround.

FEATURES:

CARD AND DOMINO PLAY: May feature in each player's turn in a gameround, but don't always occur together.

CARD HAND: Each player holds a card hand throughout the game and tries to make plays from it to the tableau in hopes of going out and finishing the game expediently.

TABLEAU: Played to in the manner of play for the variation of play chosen from the SQUARESSI games previously presented in this chapter for a gameround. It starts with 4 foundation cards in typical SQUARESSI game fashion and may play to a point where there as many as 8 arms of cards in sequences.

MISMATCH ROW/S: Feature in play of the game with accumulated tiles in player's play station for play from when available in each player's turn. All tiles in the game are kept face up for other player's inspection once drawn from the boneyard and so it is with mismatch rows.

SKELETON: The domino layout in a common play area between the players that is 2 ended in formation. Players may only play on either one end or another of it with their tiles. All doubles played to the skeleton are placed crosswise in its line of play and may only be played on 2 sides individually before becoming closed for further plays to them.

FIRST PLAYER TO GO OUT: Does so with his hand of cards in a round thus ending his game play for a win.

ENDGAME:

If a domino mixing set/boneyard is exhausted of material to players, as it has all been completely bought from, put all the dominoes in the skeleton back in into a face down mixing set common area in the game. Reshuffle them for buying purposes between the players as many times as is necessary to continue the game/round of play.

Card play continues in the game with typical features of play for at least one SQUARESSI variation game. The card play in the game will determine who first goes out in the game to take first place, overall winner and other placing positions, if any as play continues to the last player left in the game.

WINNER:

The winner of the game is the first to go out in a gameround or the overall winner as in a longer game. The winner will have successfully played through all of his cards in an appropriate fashion as supported with play with his tiles in the game (if any used). NOTE: Any tiles left over in any player's play station do not impede the player from going out and placing in the game.

VARIATIONS:

  1. CARTILES: As the above generally described game following SQUARESSI variations game rules for play of game rounds as described in earlier game/s in this chapter.
  2. LORDCARTILES: Features as a game for play with dominoes with the rules for SQUARESSI KINGS followed for play of featured rounds of play for cards along with the general applicable rules above for CARTILES play with dominoes and cards for the overall game. See SQUARESSI KINGS.
  3. DAMECARTILES: Features as a game for play with dominoes with the rules for SQUARESSI QUEENS followed for play of featured rounds for cards with the general applicable rules for CARTILES play with dominoes and cards for the overall game. See SQUARESSI QUEENS.
  4. KNAVECARTILES: Features as a game for play with dominoes with the rules for SQUARESSI JACKS followed for play of featured rounds for cards with the general rules for CARTILES play with dominoes and cards for the overall game. See SQUARESSI JACKS.
  5. ACECARTILES: Features as a game for play with dominoes with the rules for SQUARESSI ACES followed for play of featured rounds for cards with the general rules for CARTILES play with dominoes and cards for the overall game. See SQUARESSI ACES.

CARD AND DOMINO GAMES: PARTNER CARTILES

DIFFERENT AND THE SAME FROM THE ABOVE:

# OF PLAYERS: 4 or 6. With 4 players, 2 teams of 2 players each. With 6 players, 3 teams of partner players or 2 teams with 3 players each.

SPECIAL FEATURES:

TEAMPLAYING: Teams take turns with playing together with one player holding and determining the card play for the round and the other player/s buying all the dominoes and playing them to the skeleton. Each team works together like partners for side strategy. If more than one round is played in the game, partners on a side may trade off card and domino positions for subsequent rounds of play. The holder of the cards will usually be the lead player for a side with the partner/s playing dominoes as an assistant/s in practice because the cards have the final importance in the game. Working together like partners, the lead player in a gameround should be supported and given allowances for his competence by the other partner/s in execution of the plays (especially if they have some experience in playing).


cartiles and brickards diagram

CARD AND DOMINO GAMES: BRICKARDS

INTRODUCTION:

This game plays a kind of SQUARESSI variants card round/s with dominoes for an added feature of play just as the CARTILES games do. This variation may be a little finer or fairer to some players of it in comparison with the previous games in my opinion. Yes, you may choose from any of the SQUARESSI variant games described in this chapter for the basis of SQUARESSI (apart from CARTILES) for a kind of BRICKARDS game. The tiles are referred to as "BRICKS" in the game name.

PLAYERS AGE: 8 and above recommended.
# OF PLAYERS: 2 or perhaps 3 for best effect. With more players see PARTNER BRICKARDS below.
MATERIALS: a set of 28 double 6 dominoes, or a combined or paired set of 49 double 6 tiles featuring the 21 reciprocal combination dominoes added to fill out the original set of 28 and the other 7 doubles in the second set excluded from it.
A regular deck of playing cards with the Jokers discarded and removed from play.

GETTING STARTED:

  1. Players must decide amongst themselves how many gamerounds and what variation/s of SQUARESSI games will be followed and played for an overall winner.
  2. The dealer properly shuffles the cards and then deals 7 cards face down to each player.
  3. The players pick up their cards and form them into hands which they don't show to the other players yet.
  4. The dealer takes the deck and places it face down in the center of the playing surface and pulls the top 4 cards for foundation cards in the tableau. He arranges them face up around the deck as arms of play as in a typical SQUARESSI variant game.
  5. Meanwhile, another player makes a mixing set of the chosen set of dominoes for the game and puts them all face down in the common play area between the players and shuffles them.
  6. Each player buys 5 dominoes from the mixing set of dominoes and places them face up in their play stations.
  7. The first player takes his turn in the game, finishes it, and play continues to the left.

TAKING A TURN:

Players in this game play a similar to at least one SQUARESSI variant style of game with added provisions and changes in relation with the domino set used for play:

DOMINOES:
Each turn, a player either:
  1. Plays a single domino to the skeleton from his reserve of approximately 5 face up dominoes.
  2. Passes a turn with his dominoes, having no matching tile from his reserve to play to the skeleton.

DOMINOES AND CARDS:
In each turn, if a player has any matching cards to the tableau in his hand he plays them either:
  1. If possible after playing his chosen domino to the skeleton and drawing a corresponding number of cards from the face down deck to his hand as is featured on the matched half of one of the tiles he is matching as dots.
  2. He passes his tile turn with no match in his reserve of approximately 5 tiles in his play station and then plays any card matches to the tableau if any for his card part of the turn.

A player may not always have a card or matches with them every turn and may have to pass his card part of his turn.

A player who starts the skeleton of tiles as the first person to go in a round will choose the smallest in number in amount on the tile used for the set tile for his corresponding draw of card/s from the deck. Otherwise he will instead play a double tile and use only one side of the featured number of dots on it for the same purpose.

Every double played to the skeleton features only one of its 2 numbers for the corresponding number of cards drawn from the deck to his hand for a player.

DOMINO PASSING:
If a player has no matching tile/s for the skeleton in a turn, he passes his domino part of his turn and proceeds to play his card part of his turn if possible.

If all players in the game in a single rotation of play pass the domino part of their turn, the next player to play after such must draw an extra tile in addition to his about 5 average number of tiles in his play station. He then proceeds to play or pass his turn. All subsequent players do the same in order to break the impasse which is keeping them from playing their tiles to the skeleton. So it must continue for any player who draws an extra tile/s in addition to his average of 5 or more tiles in his play station until such a block is broken. After such a block in play is broken, any such player may play down his extra tiles each turn until the required number of 5 tiles is reached and then maintained for each turn.

ENDING A TURN:
Every turn, a player must replenish his reserve of 5 tiles for the end of each turn when there may be only 4 left at the end of his turn. A player then announces to his playmate/s the end of his turn after playing any tile and any cards for it if possible.

FEATURES:

CARD AND DOMINO PLAY:
May feature in each player's turn in a gameround but doesn't always occur together.

CARD HAND:
Each player holds a card hand throughout the game and tries to make plays from it to the tableau in hopes of going out and finishing the game expediently.

TABLEAU:
Played to in the manner of play for the variation of play chosen from the SQUARESSI games previously presented in this chapter for a gameround. It starts with 4 foundation cards in typical SQUARESSI variant game fashion and may play to a point where there is as many as 8 arms of cards in sequences.

PLAYERS RESERVE OF TILES:
Feature in the game with an average of 5 tiles in a player's play station for play at the start of every turn. All tiles are kept face up in a player's reserve for another player/s inspection and one may be chosen for play to the skeleton if it matches each turn.

SKELETON:
The domino layout in a common play area between the players, which is 2, ended in formation. Players may only play on either one end or another of it with their tiles. All doubles played to the skeleton are placed crosswise in its line of play and may only be played on 2 sides individually before becoming closed for further plays to them.

FIRST PLAYER TO GO OUT:
Does so with his hand of cards in a round thus ending his game play for a win.

ENDGAME:

If a domino mixing set/boneyard is exhausted of material to players, as it has all been completely bought from, put all of the dominoes in the skeleton back in it and start again to build a skeleton after reshuffling them. Do this as many times as is necessary to finish your game/round of play.

Card play continues in the game with typical features of play for SQUARESSI variants of games (however many or few are chosen of course). The card play in the game will determine who goes out first in the game to take first place, the overall winner, and other placing positions, if any more.

WINNER:

The winner of the game is the first to go out in a gameround or the overall winner as in a longer game. The winner will have successfully played through all of his cards in an appropriate fashion as supported with play with his tiles in the game (if any used). Note: Any tiles left over in any player's play station do not impede the player from going out and placing in the game.

VARIATIONS:

  1. BRICKARDS: As the above generally described game following SQUARESSI variants game rules for play of gamerounds as described in earlier game/s in this chapter.
  2. BRICKARD KINGS: Features as a game for play with dominoes with the rules for SQUARESSI KINGS followed for play of featured rounds of play for cards with the general applicable rules above for BRICKARDS play with dominoes and cards for the overall game. See SQUARESSI KINGS.
  3. BRICKARD QUEENS: Features as a game for play with dominoes with the rules for SQUARESSI QUEENS followed for play of featured rounds of play for cards with the general applicable rules above for BRICKARDS play with dominoes and cards for the overall game. See SQUARESSI QUEENS.
  4. BRICKARD JACKS: Features as a game for play with dominoes with the rules for SQUARESSI JACKS followed for play of featured rounds of play for cards with the general applicable rules above for BRICKARDS play with dominoes and cards for the overall game. See SQUARESSI JACKS.
  5. BRICKARD ACES: Features as a game for play with dominoes with the rules for SQUARESSI ACES followed for play of featured rounds of play for cards with the general applicable rules above for BRICKARDS play with dominoes and cards for the overall game. See SQUARESSI ACES.

CARD AND DOMINO GAMES: PARTNER BRICKARDS

DIFFERENT AND THE SAME FROM THE ABOVE:

# OF PLAYERS: 4 or 6. With 4 players, 2 teams of 2 players each. With 6 players, 3 teams of partner players or 2 teams of 3 players each.

SPECIAL FEATURES:

TEAMPLAYING: Teams take turns playing together, with one player holding and determining the card play for the round and the other player/s buying all the dominoes and playing them to the skeleton. Each team works together like partners for side strategy. If more than one round is played in the game, partner/s on a side may trade off card and domino positions for subsequent rounds of play. The holder of the cards will usually be the lead player for a side, with the partner/s playing the dominoes as an assistant/s because the cards have the final importance in the game. Working together like partners, the lead player in a gameround should be supported and given allowances for his competence by the other player/s in execution of plays (especially if they have some experience in playing).


© Copyright Bill Perkins 1999, 2000, 2001


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Last updated 6th January 2002