Contributed by kermitfrog@bigfoot.com
Plays many players. Use as many decks as needed to deal each player 10-15 cards, removing low cards until deal is even.
For example:
| Canadian Salad | ||||||
|---|---|---|---|---|---|---|
| ROUND | OBJECT | Points EACH if caught |
Full Game | Medium1 | Medium2 | Short |
| 1 | No Red Cards | 5 | X | X | X | X |
| 2 | No Even Cards | 5 | X | X | ||
| 3 | No Tricks | 10 | X | X | X | X |
| 4 | No Hearts | 10 | X | X | ||
| 5 | No Face Cards | 10 | X | X | X | X |
| 6 | No Sevens | 30 | X | X | ||
| 7 | No Aces | 30 | X | X | X | X |
| 8 | No Queens | 30 | X | X | ||
| 9 | No One Eyed Face Cards | 40 | X | X | X | X |
| 10 | No King of Spades | 75 | X | X | ||
| 11 | No Last Trick | 75 | X | X | X | X |
| 12 | All of the Above | Score
each separately |
X | X | ||
NOTES:
Kermitfrog, the inventor of the game, suggests a modification to the scoring to make the last deal less dominant. He writes:
"Only 50% of the points have been given at the end of rounds 1-11. That makes round 12 quite volatile on points. To dampen the wild score swings, I suggest you score round 12 at 1/5 the regular points. i.e. 1 point for reds, 2 points for hearts, 8 points for one-eyed, 15 for last trick. etc. Some poor sucker always seems to take a real beating in round 12."
Sylvia, of Nova Scotia, Canada, suggested the following alternative arrangement of decks, depending on the number of players:
Bill Honeywell writes:
We have been playing Canadian Salad for some time now as it is the best game we have found for four, six, or eight. But we prefer different eliminations for six or the odd number of players. As the rules stand both red and even numbered cards are being eliminated. Every effort should be made to keep these in play; i.e., take out black ones, threes, and/or fives in order to get an even distribution in the deal.
We are also working on a NORTH AMERICAN SALAD which changes some and adds some contracts.
Dan Johnson has provided a Canadian Salad Score Sheet for download (PDF file)