DOM - Examples of Play
Game 1
The cards are dealt as shown below. It is suggested that the reader copy the deal and follow the play.
East (dealer)
West
C None
C K 6
D 7
D 10 6
H K J 9 3
H 5
S K 9 5
S 10 4 2
West plays 10D to score 2 points in each of Row 1, Col 1 and the diagonal, giving 6 points in all. East replies with the same score by placing his KS on the other diagonal.
Col 1
Col 2
Col 3
Col 4
Row 1
10D
Row 2
KS
Row 3
Row 4
Running Score
West
East
6
6
West plays 5H to score 8 points in Row 1, 1 point in Col 4 and 8 points on the diagonal, giving 17 points in all. East replies again by placing his 5S to score in Col 2, Row 2 and on the other diagonal.
Col 1
Col 2
Col 3
Col 4
Row 1
10D
5H
Row 2
5S
KS
Row 3
Row 4
Running Score
West
East
6
6
23
23
West plays the KC to score 8 from Col 2, 2 from Row 3 and 7 (2 for the pair and 5 for the pip-count) on the diagonal, giving a total of 17. East plays his KH to score 4 in Col 1, 2 in Row 4 and 18 on the diagonal (6 for three of a kind and 12 for the pip-count) giving 24 in total.
Col 1
Col 2
Col 3
Col 4
Row 1
10D
5H
Row 2
5S
KS
Row 3
KC
Row 4
KH
Running Score
West
East
6
6
23
23
40
47
West takes his chance to develop a 30 pip-count in Col 1 by playing his 10S. This gives 16, plus 2 for the pair and a further 5 from Row 2 (23 total). East has s good reply with his JH, scoring 20 (12 in Row 2 and 8 in Col 4).
Col 1
Col 2
Col 3
Col 4
Row 1
10D
5H
Row 2
10S
5S
KS
JH
Row 3
KC
Row 4
KH
Running Score
West
East
6
6
23
23
40
47
63
67
West scores 10 each for making 21 pip-counts in Row 1 and Col 2 by playing his 6D and East plays his 9S to gain 16 by increasing the pip-count in Row 1 to 30. The 19 pip-count in Col 3 gains him nothing.
Col 1
Col 2
Col 3
Col 4
Row 1
10D
6D
9S
5H
Row 2
10S
5S
KS
JH
Row 3
KC
Row 4
KH
Running Score
West
East
6
6
23
23
40
47
63
67
83
83
West scores another 20 with his 6C in the bottom corner (the 16 pip-count in Row 4 giving no score), but East has a better reply with his 9H to give 16 from the diagonal and 6 from Col 3 (4 for the pip-count and 2 for the pair). Again, the 19 pip count in Row 3 is of no value.
Col 1
Col 2
Col 3
Col 4
Row 1
10D
6D
9S
5H
Row 2
10S
5S
KS
JH
Row 3
KC
9H
Row 4
KH
6C
Running Score
West
East
6
6
23
23
40
47
63
67
83
83
103
105
West now gratefully plays his 2S to score 6 in Row 4 and 18 from Col 3. Note that he gets the same bonus of 2 for the pair of nines that was scored previously by East. East completes Row 4 with his 3H, scoring 10 and a further 8 from Col 2.
Col 1
Col 2
Col 3
Col 4
Row 1
10D
6D
9S
5H
Row 2
10S
5S
KS
JH
Row 3
KC
9H
Row 4
KH
3H
2S
6C
Running Score
West
East
6
6
23
23
40
47
63
67
83
83
103
105
127
123
West takes the best choice with his 4S and scores 5 from Col 4. But the 23 pip-count in Row 3 allows East a lucky ending; his 7D gives a score of 16 and a small bonus of 2 for the pair of tens in Col 1 (the 37 pip-count being of no value).
The final board:-
Col 1
Col 2
Col 3
Col 4
Row 1
10D
6D
9S
5H
Row 2
10S
5S
KS
JH
Row 3
7D
KC
9H
4S
Row 4
KH
3H
2S
6C
Running Score
West
East
6
6
23
23
40
47
63
67
83
83
103
105
127
123
132
141
2nd Example of play Game 2
Back to DOM Playing Instructions
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Last updated 9th January 2002