Contributed by Scott Mayes
4 players in partnerships of 2, partners sitting opposite.
Standard 52 card deck with jokers removed. Cards rank from high to low A-K-Q-J-10-9-8-7-6-5-4-3-2. Spades are trump.
Deal out the entire deck (13 cards each). Turn to deal passes clockwise.
Starting to the dealer's left, players get to bid once unless their partner bid 'board' or 'nil' before them (see 2 & 3 below). The possible bids are: a number bid (1-12), board, and nil. There is no requirement for each bid to be higher than the previous one.
Turn to play starts left of the dealer and passes clockwise. Players must follow the suit of the card that led if possible. If unable to follow suit, they may play any card. The trick is won by the highest trump played, or, if no trumps were played, by the highest card of the suit that led that trick. The winner of a trick leads to the next. Trumps can lead at any time and need not be 'broken' first.
If both members of a team bid a number: If the number of tricks they win TOGETHER equals their TOTALED bids, they score 10 points plus 1 point per trick BID. If not, they score (and lose) no points that hand.
Teams which bid board: If the partners succeed in winning all of the tricks that hand between them, they score 40 points. If they fail, they lose 10 points.
Teams which bid nil: If the partner who bid nil (see Bidding Nil above) wins no tricks that hand, his or her team scores 40 points. If the partner who bid nil wins even a single trick, his or her team loses 10 points.
Note: when a bid of board or nil is made by either member of a partnership, only that bid counts toward that partnership's score for that hand.
Games can last until one team reaches 100, 150, 200, or 200+ points or after 10, 15, 20, or 20+ hands with the highest scoring team winning. You can also do a combination. Whoever reaches 100 points first or the highest scoring team after 15 hands, for example.