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This page is part of the Invented Games section of the Card Games web site. It is a collection of variations of the proprietary card game, Phase 10. Phase 10 is a commercial version of the traditional card game Contract Rummy, but while Contract Rummy is played with standard playing-cards, Phase 10 uses special cards and has a somewhat different sequence of contracts.
A variation of the commercial game Phase 10, contributed by Justin Huneke
Phase 10 +10 is played with a deck of Phase 10 cards and played the same way as the commercial game Phase 10 except that the 10th phase only marks the half way point! After the 10th phase there are 10 more and here they are:
Warning! This game takes a very, very, very long time. Only play if you have absolutely nothing to do in the next 4 to 5 hours.
Enjoy!
A variation of the "Masters Edition" of Phase 10, contributed by Jeff Presley
The Masters Edition of Phase 10 includes two additional rules:
Jeff Presley's group has modified these rules by marking one of the existing wild cards as "Super Wild" and one of the existing skip cards as "Super Skip".
The contracts are:
A game usually lasts 60 - 90 minutes.
A variation of the "Masters Edition" of Phase 10, contributed by Keith Morris
There are 2-4 players. Take all of the "phase" cards, shuffle them together and deal them out, 10 to each player. You dont get to look through them or choose which one to use: you turn up your first phase card and that is the one you need to complete.
You cannot pick up from the discard pile after you have laid down your phase. Your skips do not count as a color. To win you have to finish all the phases in your pile.
This version takes around 30-60 min. depending on the number of players.
To make a harder 2-player game, shuffle all 40 "phase" cards and deal out 20 to each person.