Invented by Thomas Edward Gale (tomgale@yahoo.com); December 2000
A simple card game for 2 players. A 1,3,or 4 player variant could easily be devised. Imagine Blackjack with bluffing.
Face cards are royal figureheads. Numbered cards are influential members of the royal court. The Aces are royal assassins. There are 3 "years" of play. At the end of the 3 years, the assassins are sent out. After all murders occur, a winner is determined. Figureheads total the political strength of their supporters. A player wins by owning the most powerful living figurehead.
Each player selects a suit (Hearts, Spades, Diamonds, or Clubs). The youngest player has first choice. All remaining cards from the other two suits (and Jokers) are taken out of play. They won't be needed.
| Turn 1: | # # # K Q J J Q K # # # | 3 # # K Q J J Q K # 8 # | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Turn 2 | # # # 3 # # K Q J J Q K # 8 # # # # | 6 # 4 3 # # K Q J J Q K # 8 # 2 9 # | |||||||
| Turn 3 | # # # 6 # 4 3 # # K Q J J Q K # 8 # 2 9 # # # # | 2 5 8 6 # 4 3 # # K Q J J Q K # 8 # 2 9 # 5 3 4 | |||||||
| Final Gambit: | 2 5 8 6 # 4 3 # # K A J J Q A # 8 # 2 9 # 5 3 4 | 2 5 8 6 7 4 3 10 9 K A J J Q A 7 8 10 2 9 6 5 3 4 | 11 n 21 K A J J Q A 14 20 n | 21 J Q 20 | J wins |
Once upon a time there were four countries that hated each other's guts. Each country wanted to rule the world and smash the other countries into smithereens. By a freaky coincidence, each country's royal family traditionally consisted of a King, a Queen, and a young prince named Jack. The Kings and Queens and Jacks never trusted each other, even those within the same family! Every single one of those royal egotists knew that if he or she could just gather enough political power within their own country then it would be cake to trounce the other countries. Or so they dimly thought. The path to smashing the other countries and declaring oneself Supreme Ruler of the World actually proved rather tricky indeed. So the royal snoots spoke in their endless debates: "Yes, the one that should succeed in conquering all must gain power on the home front, but one also must disable the enemy abroad. Quite so." Even today, the saying still goes: Keep an eye on your kin and you just might win; but watch your back or you'll end up whacked. And as the royal families and their courts bickered, nickered and knackered, time passed. Each royal snoot asked themselves questions of great import: "Forsooth, who to invite over for a nice game of cards? ...And who to murder in their sleep?" They went about collecting keen tabs on each other. For instance, while Queen So-and-So was stealthily bribing her reputable followers, King Whats-his-face was painting a big red target on himself by flaunting his power. Eventually everyone knew the deal was going down... climax was imminent... the goose was getting crispy... the stars were lining up... Things were getting downright desperate for a few. It was time to send out the assassins. Ouch! Glub! Aaag! After all the stabs were stabbed and the poisoned drinks were drunk, it often turned out that someone unexpected had ascended to the throne of Supreme Ruler. Fancy that. Although fairly soon the next generation of would-be rulers came of age and the whole game of coercion and deceit started again.
The End.