# Train

Contributed by Zachary Franciscus (coolsox84@hotmail.com)

- Equipment:
- 3-4 players, 52-card deck (no Jokers)
- Setup:
- Train consists of four rounds; the first round has 4 decks in play, the second 3 decks and so on. The setup for each round is below:
__Round 1____Round 2____Round 3____Round 4__ - Gameplay:
- The dealer deals each player seven cards in the "Train" fashion: the first five cards each are dealt one at a time, in the usual way, but the last two cards to each player are dealt together. The dealer then divides the remainder of the deck into four, three or two face-down
**piles**, also known as**decks**, according to the round, as shown in the diagram below. In the fourth round there is just one pile or deck. - "Train" is not played by turns; rather every player is always playing.
- Every round
*must*begin with any player who has a "2" laying it down in the Central area. If there are no "2"s, then the game may begin with a player laying down two sets of Doubles (*see "Doubles" in*). If no player has two sets of Doubles, each player draws one card from any pile and play begins with the first player to put a card down.**Central Play**

- The dealer deals each player seven cards in the "Train" fashion: the first five cards each are dealt one at a time, in the usual way, but the last two cards to each player are dealt together. The dealer then divides the remainder of the deck into four, three or two face-down
- Central Play:
- All Central Play is done in the area between the decks
- On non-face cards (2, 3, 4, etc.) can be played on a card only if the card being played is 1 or 2 higher in value, or 1 lower in value. (Ex: 5 is in Central Play. A 6 or 7 may be played on it; a 4 may be played on it.)

- Pile Play:
- All Pile Play is done on the pile(s) around the Central area
- An "A" may be played on a pile to close it from play
- One deck must always remain open to play
- Round 1: 3 decks closed, 1 open
- Round 2: 2 decks closed, 1 open
- Round 3: 1 deck closed, 1 open
- Round 4: No decks closed, 1 open

- Players may draw randomly from any open pile. Once a pile is closed it may not be drawn from again.
- Once a pile is closed it may be reopened to regular play by placing cards on the closing "A" in this sequence: A, 2, 4, 5, 7, 9, J, K. There cards are to be played face up. The pile is not open to normal play until the entire sequence up the "K" is completed.
- Once the "K" is placed on a closed pile the beginning play of either a "2" or two sets of Doubles must be made to continue play in that particular pile.
- After a closed pile has been reopened it follows the same rules as Central play, with the exception of no Doubles.

- Special Moves:
- Sandwiches: When a play lays down three cards at the same time. The cards must be in the following order: one card, a random card, a matching card to the first. (Ex: J, 8, J) The bottom card of a Sandwich must follow the 1 or 2 higher/1 lower rule of Central Play.
*Note: Sandwiches may be played on both Central and Pile Play.* - Doubles: Doubles are two of the same number played at the same time. There are two separate rules for face cards and number cards as follows:
- Face card Doubles must be played in the following manner:
- Double Kings may only be played on a "4"
- Double Queens may only be played on a "5"
- Double Jacks may only be played on a "6"

- Number card Doubles must be played in the following manner:
- Any number card Double must be played on a card with equal value. (Ex: Double "4" on a "4")

*Doubles may be played*__only__in Central Play.

- Face card Doubles must be played in the following manner:
- Set of Doubles: A set of Doubles (Ex: J,J and 4,4) may only ever be used at the beginning of a round.
- Double Sandwich: A Double Sandwich consists of a Double between the two end cards of a Sandwich. (Ex: J, 4, 4, J). A Double Sandwiches follow the same rules as all Central Play: 1 or 2 higher, 1 lower.
*A Double Sandwich may*__only__be used in Central Play. - "Train" Play: A Train Play can only ever be used on a closed pile with only a bare Ace on the pile. The player that has the Train must make a "Choo choo" sound to signal that they are about to use it, play stops then to allow the Train to be played. A Train must follow these specifications:
- The Play must use all the cards in the player's hand
- The cards must increase to any number in order (Ex: 2, 3, 4, 5, 6)
- The Play must always begin with a "2"
- The Train automatically ends the round and grants the player that round. (This is the only way to win a round.)
*A Train may be played*__only__in Pile Play.

- Trainwreck: A Trainwreck occurs when all 4 piles are depleted of cards. If a Trainwreck occurs all cards are thrown in and the hand is re-dealt without granting any player the round or advancing a round.
*A Trainwreck*__does__occur when all piles that are not closed are depleted of cards.

__Trainwreck__- Sandwiches: When a play lays down three cards at the same time. The cards must be in the following order: one card, a random card, a matching card to the first. (Ex: J, 8, J) The bottom card of a Sandwich must follow the 1 or 2 higher/1 lower rule of Central Play.
- Scoring/Winning:
- Every round the winning player is granted 1 point. There are no points granted for Trainwrecked rounds. At the end of all 4 rounds the player with the highest number of points is the winner.
- Tie Breakers: A tie breaker is set up in the same fashion as Round 1. 7 cards are dealt the tied players and the hand continues in the normal fashion. The player to complete the round is granted both a point and therefore wins the game.