UNO: YS Duel Card Variation

Designed and contributed by Jireh Orobia : Testing Partner: Jediael Canicula

Editor's note: this two-player game using UNO cards is offered as a way to play a combat game similar to Magic The Gathering, Pokemon, Yu-Gi-Oh or Redemption, but using only a deck of UNO cards in place of the expensive special cards for those games. The description below uses many technical combat game terms such as 'summon', 'tap', 'attack', 'block', 'power up' and 'graveyard'. Readers will need to be familiar with the basic playing procedure for games such as Magic the Gathering in order to understand the description below. JM

Materials Needed

  • A deck of UNO Cards (108 cards)
    • Number Cards: 0-9 {two copies per color (red,blue,green,yellow), except 0}
    • Special Cards: +2, +4, Skip (two copies per color), +4 and Wild (four copies each)

Game Objective

  • Players starts with 20 "life points".
  • Players lose life when they are dealt "damage" by being attacked with summoned "number cards".
  • A player loses when his/her "life points" is reduced to zero or fewer.

Preparation

  • Shuffle UNO cards and each player draws 7 cards.
  • If there are no "number cards" in your hand, show it to your opponent, put your cards in the draw pile, re-shuffle, and draw 7 cards.

Game Mechanics

Player will take turns and follow the following phases:

  • DRAW PHASE: The player that will start the game draws an additional card in his/her first turn. On your next turn, if the amount of cards in your hand is lesser than 7, draw until you have 7 cards in your hand.
  • SUMMON PHASE: In this phase, you can summon a "number card" to put it in-play. If there are the same card (same number & color) in your hand and in-play, you can put it in the graveyard and summon another "number card" from your hand to put it in-play.
  • COMBAT PHASE: Tap the number cards that you want to attack. Tapped cards can't be untapped until your next turn. The number indicated in the card is the attack power. The color of the card indicates its defense. (RED=4, BLUE=3, GREEN=2, YELLOW=1)
  • BLOCKING PHASE: In this phase, you can block the attack of opponent's card by putting your card in-play on top of it. When blocked, the card whose defense is lesser than or equal to the the opponent's attack power will be put in the graveyard. If both cards are lesser than or equal to each other's attack power, put both cards in the graveyard. Two or more cards in-play can block an opponent's attacking card. The attacking player will be the one to distribute the attack power for each cards blocking it.
  • ALLOCATION PHASE: Your card/s that is/are unblocked will deal "damage" to the opponent. The number of the attack power of the unblocked card will be the points that will be deducted in your opponent's "life points".
  • SUMMON PHASE: You can summon a number card if and only if you did not summon after the draw phase.
  • END OF TURN

Special Cards can be played at any time if applicable.

SPECIAL CARDS ATTRIBUTES:

+2
DRAW: draw 2 cards at the top of the draw pile.
POWER UP: add +2 in attack/defense of a card in-play.
GRAVEYARD: revive 2 cards of the same color as the +2 special card from your graveyard to be put in your hand.
COMBAT: opponent's 1 or 2 cards in-play that are the same color as the +2 special card will be yours to play until end of turn.
Reverse
DRAW: exchange the top card in the draw pile to a card in your hand.
POWER UP: reverse attack's value to defense value of a card in-play.
GRAVEYARD: revive a card from your graveyard to be put in your hand.
COMBAT: exchange an opponent's card in-play to your card in-play.
+4
DRAW: draw 4 cards at the top of the draw pile, choose a card, and put it in your hand. Put the rest of the cards you draw at the bottom of the draw pile.
POWER UP: add +4 in attack/ defense of a card in-play.
GRAVEYARD: if all the four colors of the cards are in-play, revive 2 cards in your graveyard to be put in your hand.
COMBAT: add +4 in your life points.
WILD (Choose Color)
DRAW: choose a color and draw cards in the draw pile until you got the color that you chose. Put that card in your hand and put the rest of the cards you draw at the bottom of the discard pile.
POWER UP: change the color of a card in-play.
GRAVEYARD: revive a special card in your graveyard to be put in your hand.
COMBAT: change the color of a card in-play.
SKIP
- nulls a summon or special card.

All rights reserved. Philippines. 2012