Invented by David Morrah (morrah@igrin.co.nz). © 1997
Objective: survival - to win as many cards as possible to avoid going out.
Number of players: 1-6
Type of deck needed: Standard 54 card deck plus two jokers
Below is a sample game using three players.

Player two and three put down their hands temporarily and draw one card from their pick up piles which they add face up to their respective discard piles. They must draw simultaneously from the top of their pick-up piles. The first draw is called World War I.
Player two draws a two. Player three draws a seven. Either player has the option of holding one of their cards. E.g. player three could hold his seven for safety, if he thinks nothing can beat that. In this example, neither player has a very high card, so both choose not to hold anything. Play proceeds and both players draw again. The second draw is called World War II.
Player two draws a Queen. Player three draws an eight. Player two decides to hold his Queen for good luck. He must verbally call "hold" to confirm. This now means he doesn't have to draw again. Player three, however, decides not to hold anything. He must draw again. The final draw is called World War III. The player with the highest card drawn in this round wins.
Player two still holds his Queen, while player three redraws and draws a two. Player two wins with the highest card and takes ALL of player one's discard pile, and adds it to the bottom of his pick-up pile. He now can start the next round.
As another war begins, both players draw for World War I:
World War I restarts:
World War I starts again:
World War II begins:
World War III commences:
War proceeds as before, following the same rules.