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This page contains links to information about various card games which require a special pack of cards promoted and sold by a particular manufacturer. I am not actively developing this part of the site, but from time to time I will include here relevant information and links that I come across or that people send me. Please note that there is a separate page for Collectible Card Games (Trading Card Games). Some of the listed below games are available from unclesgames.com, Winning Moves, www.amazon.com or www.funagain.com and can be ordered by following the links next to the descriptions. Since this page has become rather large, here is an alphabetical index to help you find the game you want:
The
symbol indicates entries that have recently been added to the page. It does not necessarily mean that the game itself is new.
| This is a light-hearted game for 2-10 players. The pack contains cards numbered from 1 to 104. Each card is worth penalty points (the multiples of 5 and 11 being most expensive), so the aim is to avoid capturing cards. Each player simultaneously selects a card from their hand and these cards are played according to various rules to a layout consisting of four rows. The cards in each row must be in ascending order, and a row cannot contain more than 5 cards. When a player's card would extend a row to six cards, the player has to capture the first five cards of the row; when it won't fit on any row that player chooses a row to capture. It's difficult to see how to develop an effective strategy, but players seem to enjoy trying. Here are the rules in English. | You can order 6 Nimmt! from funagain.com |
| A commercial version of Minibridge from Out of the Box games. The 52-card pack uses colours (red, green, yellow, blue) instead of suit symbols, and has numbers 2-14 of each colour, with the top four cards of each suit marked with 1-4 dots representing their Milton Work point count. Since cards of the same rank differ only in colour, these cards will be unsuitable for some colour-blind players, but it is easy to substitute a standard deck of playing-cards. You can order Abridged from unclesgames.com | ![]() |
| This American version of Quartet, Go Fish or Happy Families is sometimes played with standard playing-cards, but originally cards showing famous authors were used. Nowadays various other educational series - presidents, baseball players, inventors, etc. are also available. Players try to collect sets of four cards by asking other players for them.
You can order Authors cards of various types from unclesgames.com | ![]() |
Baseball card games are an American tradition dating back to the late 19th century (Lawson's Patent Base Ball Game was patented in 1884). More modern simulations include Sportscards Baseball.
There is a pitching deck and a batting deck which includes some cards allowing "coaching moves". The cards come in a handsome wooden box which unfolds to represent the playing field, with metal pegs for the players. An outline of the rules is given on the cards, but these are quite hard to understand unless you are familiar with the workings of the real game of Baseball. The game can be ordered by e-mail from John Carr at cardgames@comcast.net.
| A double-six set of 28 dominoes each of which has a 120 degree bend, so that loops can be formed in the layout. (In theory there are two possible versions of each non-double tile, since the bend could be to the left or right. The set contains just one version of each - if the tile is placed with the low end towards you, it bends to the right if the spot total is odd and to the left if it is even.) You can order Bendomino from funagain.com | ![]() |
| An unusual trick taking game, invented by Michael Schachtand published in 1997 by Berliner Spielkarten (a subsidiary of Ravensburger). The pack consists of a single series of 60 cards numbered from 0 to 59, and the player of the highest card wins the trick. The twist is that having sorted your cards at the start of the game, you are only allowed to play cards from the ends of your hand - either the extreme right-hand card or the extreme left-hand card. You cannot rearrange your cards once play has started. Some of the cards are penalty cards, showing a number of rotten eggs, and the aim is to collect as few as possible of these rotten eggs in your tricks. | You can order Blindes Huhn from funagain.com |
| This is the classic bean growing and trading game. The pack consists of 104 cards representing eight varieties of bean, the most valuable types being scarcest. In front of you you lay out the beans you are growing - at most two varieties at a time, or three varieties if you invest in an additional plot of land. At your turn you acquire more beans that you must either plant or trade with other players. You earn money by harvesting beans, but it's most profitable to harvest a large number of the same variety; sometimes you are forced to harvest prematurely to create space for new varieties that you are forced to plant. Here are the rules in English You can order Bohnanza from unclesgames.com | ![]() |
| A two-player game based on Bridge, first published by J.Q.Kansil in 1970. The 55-card Bridgette pack consists of a standard 52-card pack plus three extra cards known as Colons: the Grand Colon matches aces; the Royal Colon matches Face cards (K,Q,J) and the Little Colon matches the numeral cards 2-10. A Colon can be discarded on a matching lead: it loses the trick but stops the opponent from leading a card of the same suit to the next trick. The 2004 edition from Xanadu Leisure introduces a new variation: Bridgette Showdown, and the set includes two 55 card packs plus the dice, dice cups, wooden suit markers and bidding boards used for secret simultaneous bidding in Bridgette Showdown. | You can order Bridgette from funagain.com |
You can order Dutch Blitz from unclesgames.com
You can order the Fiasco Card Game from unclesgames.com
You can order the Five Crowns Card Game from amazon.com
You can order Fling from funagain.com
You can order Gavitt's Stock Exchange from funagain.com
You can order Gift Trap from unclesgames.com.
You can order Go Bark from unclesgames.com
You can order Hol's der Geier from funagain.com
You can order Indochine 2000 from funagain.com
You can order Lexicon cards on line from Toptrumps.com.
You can order Lexio from funagain.com
A turn based online version of Lost Cities is available at YourturnMyturn, which also has rules for Lost Cities.
You can order Margin for Error from unclesgames.com
You can order Rage from funagain.com
You can order Sequence from unclesgames.com
You can order SET® from amazon.com
You can order Sixteen from unclesgames.com
You can order Skip-Bo from unclesgames.com
Canasta Caliente
This is an attractive special deck for playing canasta. The cards are labelled in English and Spanish and the rules are also provided in both languages. The ranks from ace down to 4 are each marked with their point values and show fruit on the numeral cards and crowns on the courts. The red and black threes are replaced by "bonus" cards with fireworks and "stop" cards with a stop sign, and the twos and jokers become "small wild" and "big wild" cards showing mice and a parrot. In addition to the normal double deck of 108 cards there are two "caliente" cards. If used in the game, these allow a player to draw extra cards at a cost of 100 points deducted from the team's score.
Order from unclesgames.com: Canasta Caliente

Canasta Caliente Deluxe Edition
This is a commercial version of Table Top Cribbage: you get a board on which to lay out the cards, scorepads, and rules with variations, including versions for more than two players. The aim is to play cards on the 5x5 board so as to make high scoring Cribbage hands: one player scores for the rows, the other for the columns. You can read a review of it in The Game Report. You can order CrossCrib from unclesgames.com A rather innovative trick-taking game using a pack with three suits (pink, blue and green) and black cards that have no suit. In each trick, it is illegal to play a card of a suit that has already been played. Black cards, not having suits, can always be played. Every card has a number, ranging from 0 to 10. In general, the highest numbered card wins the trick (in case of a tie, the first card played wins the trick). Many of the lower-valued cards have special effects which must be carried out when they are played. The goal of the game is to win the "point cards", which are the 2s and the 4s, and a partnership gets a point for every 2-4 pair they win. When a player takes a point card (4, 2, or the special 0) during gameplay, they must give a "gift card" to the opponent on the right. The opponent gets a card at random, looks at it, and chooses a card to return (it may be the same card). You can order Dia de los Muertos from funagain.com This is a version of the raditional competitive patience game known as Racing Demon, Pounce or Nerts, but played with special decks containing numeral cards 1 to 10 only (40 cards in each deck). It is sold as a game of the Pennsylvania Dutch.

Each player (there can be up to six) controls a gang of nine mobster cards. During the game, mobsters may be placed on a hit list (lined up against a wall), and the mobster at the top of the hit list is liable to be executed when a mob war takes place. Play is from an action deck of 56 cards - on each turn a player draws a card an plays one. The effects of cards are to place mobsters on the hit list, change the hit list sequence, rescue mobsters from the list, start a mob war, counter the actions of other players, and so on. As you would expect, the winner is the last player to have any mobsters left alive. You can order Family Business from funagain.com A trick-taking game in which each player tries to collect cards of a particular suit. There are 54 cards in the decks, ranking 1-2-3-4-5-6-7-8-K, and there are six suits, but the six kings and six fives do not belong to any suit. Kings are bonus cards, but if you win a five you have to give away a scoring card. The Fiasco web site includes an entirely fictional "history" of the game. 
A rummy game similar to Three-Thirteen, played with a 116 card deck. There are no aces or twos but there is an additional suit of stars and six jokers.

Flinch was copyrighted in 1901 by A. J. Patterson, then in 1903, by Flinch Card Co. and later revised in 1913. In 1904 Parker Brothers bought the exclusive licence to sell it, and finally took over Flinch Card Co. in 1938. It is a competitive patience game a little like Spite and Malice, played with a 150 card deck consisting of ten each of cards numbered from 1 to 15. Rules are also available here. The game is now produced by Winning Moves.
Order Flinch from Winning Moves

A fast game for young children from Gamewright. The pack of 54 soap-sud shaped laundry cards contains peaked hats, T-shirts, boxer shorts, pants, socks and sneakers. There are also three wild cards which count as anything. The players each have a three-card hand and a face-down stock used to replace hand cards as they are used. There are no turns - players get rid of their cards as fast as they can, building face-up piles of six cards in the correct sequence on the table. The first player who runs out of cards wins.

A boldly original card game, in which the rules are written on the cards. Fluxx was published in 1997 by Looney Laboratories. Basically it works on a draw and discard princple - you draw cards from the stock and either play them in front of you or in the centre of the table, or discard them. The unusual feature is that the cards you play alter the rules of play and the winning conditions. Because the objective can change unpredictably the game is rather wild and there is a considerable luck element. Kristin Looney writes: "So yes, Fluxx is largely a luck oriented game, which means that hard-core strategy game fans might not care for it. Rather, it's just a good, fun, kind of silly family card game, which kids of all ages will enjoy."
See also Steffan O'Sullivan's Fluxx Fix page, which has a review of the game and some suggested changes to the rules.You can order Fluxx from funagain.com This is the English language edition of Zoff im Zoo, published by Doris Matthäus and Frank Nestel in 1999. It is a climbing game, best for 4-5 players, played with a 60 card pack consisting of five each of whales, elephants, polar bears, seals, crocodiles, lions, perch, foxes, hedgehogs, goldfish and mice, four mosquitos and one chameleon. The basic play is similar to President, but with several added complications. The rules on which animals beat which are subtle - for example, elephants beat crocodiles and crocodiles beat perch but elephants don't beat perch. You can play an equal sized set of animals that beats the previous play, or a set of the same animal as the previous play but with one more card. The chameleon is a wild card that takes on the identity of the animal it is played with. A mosquito, normally the weakest animal, can masquerade as an elephant when played with an elephant. Players score according to the order in which they run out of cards, and there are special scores associated with lions and hedgehogs. From the second deal onwards, players form partnerships according to their scores. You can order Frank's Zoo from unclesgames.com This Gamewright game is a sort of hybrid of a fishing game and a quartet game, with some extra features. It is based around the theme of collecting the ingredients for spells. The pack consists of 44 ingredients cards, 4 witches, 2 princes, 2 maidens, a black cat, a "witch wash" and five different spells.
Order Frog Juice Card Game from amazon.com

This lively 1903 stock trading game, possibly the inspiration for Parker Brothers' Pit, was reissued by Out of the Box Publishing in 2003. The deck consists of 49 cards: eight shares in each of six railroad companies, plus one telegram card. Players simultanoeusly trade cards or pairs of identical cards, sight unseen, aiming to collect all eight shares of a company, at which point they can shout "Topeka" to win. 
Each card represents a gift. Players give each other gifts, choosing from the cards they are dealt. The recipient, without knowing who gave what, decides which gifts he or she prefers. The giver of the most welcome gifts wins the "trick" and the first player who wins seven tricks wins the game. The cards can be printed from the web site and cut out, or the cards from the Gift Trap board game can be used.

Designed by Carl Chudyk and published by Cambridge Games Factory in 2005, this game for 2-5 players has a mechnism similar to San Juan, but is considerably more complex. Victory points can be scored for buildings and for materials stored in one's vault. Each card in the 144-card "orders deck" can represent a role, a building or a material. To execute a role one must play a card of the appropriate type from hand or have a card of that role installed as a "client". Roles include hiring a client, gathering and storing material, starting a building, adding to a building, and moving material from store to vault. It is also possible to requisisition materials from other players. Buildings require various quantities and types of material and provide extra powers as well as victory points when complete. The game also includes also some smaller decks: 6 jacks, which are wild role cards, and 36 sites on which buildings can be erected. The considerable effort required to understand this game is worthwhile for those who enjoy a game with moderately deep strategy.
You can order Glory to Rome from Funagain games.
A version of Go Fish played with a pack of 54 cards: 4 cards of each of 12 breeds of dog and six special "Go Bark!" cards which can be used to redirect a demand for a card to another player.

This is a game of the climbing group, somewhat similar to President. The main innovation is that there are more cards of the low ranks than the high, so the losing players can sometimes play a such a large set of low cards that they can't be beaten by the players with high cards. The deck contains 80 cards; there is one card of the highest rank (Great Dalmuti), two of the second, three of the third, etc. down to twelve of the lowest (Peasants). In addition there are two Jesters, which are wild. Sequences are not allowed, but Dave Howell of Wizards of the Coast, Inc. writes:
The Great Dalmuti was developed from a variant of scum/asshole/etc. that did have sequences as an allowable play. It was taught to Richard Garfield by the name "The Great Dalmuti". We deliberately removed the sequences option as needlessly complicating the game. We also experimented with a couple of versions that had trump suits.
You can order The Great Dalmuti from unclesgames.com A game of bluff by Alex Randolph, closely related to Gops and also known in English editions as Raj. Each player has a deck of bid cards numbered from 1 to 15, which are used to bid for prize cards: there are mice with positive values and vultures with negative values. A mouse is won by the highest unique bid and a vulture by the lowest. Equal bids cancel. 
The pack for this Gamewright game consists of 32 different cards representing named horses, each with different abilities, 12 "assist" cards, which can be used to boost any horse's chances in a particular type of event, and 15 "blue ribbon event" cards in the categories Hunter, Jumper, Dressage and Equitation (there is one "dealer's choice" event, which can represent any of these types). Each horse show consists of three events, represented by blue ribbon cards drawn from the shuffled event card stack. Each event card also specifies advantages and penalties for particular horses that might enter. The horse and assist cards are dealt to the players, who decide how to deploy them, the aim being to collect as many blue ribbons as possible for winning events at the four horse shows which make up a game.
Order Horse Show Card Game from amazon.com

From Xanadu Leisure Ltd., this is a handsome set of wooden tiles corresponding to a six-suited deck of playing-cards. The extra suits are wheeels and anchors (green) and there are three jokers, one of each colour, making an 81-card deck. The set is intended for playing an ingenious Solitaire game invented by J.Q.Kansil, to facilitate which several extra wooden pieces of different shapes are included. However, the 81 tiles can clearly also be used for six-suited adaptations of all kinds of card games.

Kuhhandel (horsetrade) is an original and unusual game which has been popular in Germany for some years. It was designed by Rüdiger Koltze in 1984 and published in 1985 by Ravensburger. In 1996 a second lightly revised edition was issued which is now being produced under the imprint of F.X. Schmid (which Ravensburger took over in 1998).
There are two packs of cards: a 40 card pack showing 4 each of 10 types of animal with values ranging from 10 to 1000, and a pack whose cards serve as money of various denominations. A turn consists of either auctioning the top animal card of the stock, or trading with another player who has an animal card of the same type as you. The aim is to collect sets of four matching cards, and the trading mechanism guarantees that eventually all the animals are in sets belonging to the players, at which point whoever has the most valuable collection wins. An English translation of the rules is available from the Kuhandel page at Game Cabinet. Also, here are German rules of Kuhhandel from Ravensburger. You can order this game from funagain.com: Kuhhandel - FX Schmidt edition Kuhhandel - Ravensburger edition A word game, using a pack of cards each showing a letter of the alphabet. Lexicon was first published in Britain by Waddington in 1933, and an American version was launched by Parker Brothers in 1937. In the original (1933) version, the aim is to get rid of your cards by laying them down as words. It is also possible to alter words by adding or replacing letters, without disturbing the order of the remaining letters. In later editions, variations were added, such as one in which words can be built across each other at right angles, sharing letters. ![]()
This is a version of the card game Big Two from the Korean firm Dagoy. It is played with plastic tiles numbered from 1 to 15 in each of the four suits, making a 5-player game possible in which each player is dealt 12 tiles. Chips are supplied for keeping score: each player is supplied 149 points' worth of chips at the start and a game ends afetr 5 deals or when a player runs out of chips if that happens sooner. The BoardGameGeek page on Lexio includes links to English translations of the rules.

A German proprietary version of the traditional game known as Racing Demon, Pounce or Nerts. Each player has a pack of 40 cards, numbered 1 to 10 in four colours. Tableaux in this game consist just of a row of three cards (or more with fewer than 4 players) with no building allowed. One game box contains 160 cards - enough for four players, but boxes are available in various colours and themes, and by combining these more players can be accommodated.
You can order Ligretto from funagain.com

A two-player game by Reiner Knizia. The 60-card pack has 5 suits, each representing an expedition, consisting of cards from 2 to 10 and three unnumbered "investment" cards. Players build up expeditions by playing cards of a suit in ascending order only. An expedition can be preceded by investment, which increases both its cost and its potential value.

An undemanding but enjoyable game played with seven numbered beer coasters. They are shuffled and dealt face down in a row, then turned up one at a time. The number you find indicates which coaster is to be turned next. You win if you end with all seven face up. Lucky Seven was invented by Martin Samuel of Games Above Board and published in 2003. 
Sequel to Verräter, Meuterer (Mutineer) is another successful strategy game by Marcel-André Casasola. It is played by three or four players. There are twelve cards representing islands are arranged in a circle. One player is the captain, who navigates the ship from island to island, but the captain's role can be taken by another player by means of a mutiny. There are cards representing goods that can be sold at the islands, and weapons that can be used to help or resist a mutiny; other cards represnt the varying roles that the players can take during the game: captain, mate, mutineer, ship's boy, quartermaster or trader. You can order Meuterer from funagain.com This trick-taking game from Sagely Games has a basic mechanism similar to American Hearts (no trumps, pass cards before play, one suit of point cards), but in a context that makes the tactics rather different. This is a partnership game, played with a 56-card pack with cards numbered 1 to 14 in four colours, and in addition there are two "goal" cards: "high" and "low". The dealer (or another player if the dealer passes) chooses the point suit and the objective. The suit is announced but the objective - to win or to lose points - is communicated secretly to partner by passing a goal card face down across the table. 
This is an American commercial version of Three in One or Poch, played with a standard 52 card pack, some chips for stakes, and a board on which to arrange the stakes. Each round consists of two games played with the same cards: first you select five cards with which to play Poker; then you play Michigan (Boodle), and collect chips whenever you play a card or combination corresponding to one of the sections of the board. You can order the board and counters for Michigan Rummy from unclesgames.com "Mille Bornes" is a fast and entertaining partnership game using the draw-and-discard principle from a six-card hand; cards have point values; players have to meld cards showing kilometers but they can be stopped by "accidents" (called Hazard Cards) placed by their adversaries. The object of the game is to be the first team to accumulate a total of 5000 points in several hands of play. Four "Safety Cards" can be used to prevent an opponent from playing certain Hazard Cards.
Mille Bornes was designed in 1954 by Edmond Dujardin, a printer at Arcachon (near Bordeaux). It is the best known member of a family of card games that started with Touring (rules copyright 1906). Although Parker Brothers had for long been publishing Touring (up to 1975), in 1962 they bought a licence from Dujardin to issue an American edition of Mille Bornes. The game remains popular, either under the original French name "Mille Bornes" or translated as "1000 Miles" or even "Milestone".
Rules are given on the Central Connector site and also on Dan F. Duda's page under the name Milestone, with a computer version of the game in Java and Windows versions. A space travel themed version is included under the name Space Race in Hoyle® Card Games (2007) for Windows.
Mille Bornes was discontinued by Parker Brothers in 1997 but re-released by Winning Moves in 1998 under Parker/Hasbro's licence.From Winning Moves, you can order Mille Bornes
This game from
Winning Moves is played with a 60 card pack: 28 correspond to the property spaces on a Monopoly board, and there are 16 house and hotel cards, 2 wild chance cards, 6 token cards, 4 "go" cards and 4 "Mr. Monopoly" cards. Each player has a hand of 10 cards and the object is to collect a hand containing one or more complete colour groups of property cards by drawing from the stock, discarding and "trading" discards with the other players. The value of a colour group can be increased by house, hotel and token cards, and go and Mr. Monopoly cards can bring extra rewards. The score is kept using the Monopoly money included in the set and the first player who collects $10,000 dollars wins.
You can order
Monopoly The Card Game from Winning Moves

A point trick game by Frank Nestel and Doris Matthäus (Spiele von Doris & Frank / Amigo) that won the 1996 "à la carte Kartenspielpreis". It is best for 5 or 4 players, and features a novel and ingenious method of bidding to choose the trumps and partnerships. The pack consists of 60 cards; each of the five colours has cards from 0 (low) to 9 (high) with the ones and sevens duplicated. Sevens and sixes are worth two points, nines and ones are worth nothing, and all other cards are worth one point each. The trump suit can consist of two parts, the higher part chosen by the bidder and the lower by the opponents. Trumps can be two colours (e.g. red over blue), two numbers (e.g. 3 over 7), or a number and a suit (e.g. 5 over green or black over 1). The bidding is performed by players displaying cards from their hands; this gives a lot of scope for players to communicate information which can be used later when choosing partners and trumps, and in the play.
See also Doris and Frank's Müpage, which includes a forum for discussing strategy and bidding systems.You can order Mü from funagain.com A rummy-like game from Gamewright. The 45 cards carry attractive illustrations of parts ancient Egyptian treasures. The cards are ingeniously arranged into 5 suits, each of which has 3 cards showing part of one treasure, and 6 cards showing parts of two different treasures. The players try to collect sets of three cards make complete treasures. At a turn you draw a card, put down any treasure you have completed and then discard. It is possible to draw any card from the discard heap provided that you can use it to complete a treasure; if you do this you must also take all the discards that are on top of it. If you have matched all or all but one of your cards you can knock, in which case the game ends and is scored after everyone else has had one more turn.
Order Mummy Rummy Card Game from amazon.com

A commercial version of Contract Rummy, with a few innovations. There are ten contracts (called "phases"), but instead of playing just ten deals, one for each contract, it is necessary for each player to make each contract before moving on to the next. Thus players can be aiming for different contracts on the same deal. Most of the contracts are made up of sets and runs as usual, but contract 8 requires a 7 card flush. The 108 card deck has 4 suits of 12 cards (duplicated) plus 8 wild cards and 4 "skip" cards which cause the next player to miss a turn. The suits are distinguished only by colour, so the cards may be difficult for colour-blind players to use. You can order Phase 10 from funagain.com

You can order the 20th Anniversary Phase 10 Game from unclesgames.com 
A game of bluff invented by Frank-Sven Nestel. It is somewhat related to GOPS, but with several interesting twists. It is played with a pack of just 11 cards (originally numbered 2-3-4-5-6-7-8-9-10-13-16 but the new edition Pico 2 will have 11 and 12 instead of 2 and 3). The two players each place a card face down and expose them simultaneously; the winner a trick is the player of the higher card, provided it is not more than twice the lower card. If the higher card is more than twice the lower card, the lower card wins. The card that wins the trick is placed in front of the person who played and scores at the end; the losing card is put back into the player's hand and can be reused in future tricks. You can order Pico from funagain.com This is a version of Shithead, played with a special deck of cards, with illustrations of a farmer pig eating corn. There are cards numbered from 1 to 12, corresponding to the cards 3 to ace, and "high AND low" cards, corresponding to the twos in the traditional game. There are eight cards of each number, corresponding to a double deck. Only three identically numbered cards are needed to remove the pile. Three cards have special actions: as usual the 8 (Hog Wash - equivalent to 10 in the standard pack) clears the pile; the 4 (Hog Tied - equivalent to 6) skips a player and the 11 (Ewe Turn - equivalent to king) reverses the direction of play. The game comes with little rubber pigs that are used for scoring. You can order Pig Pile from funagain.com From Winning Moves you can order: Pit - The Classic Trading Game
Deluxe Pit (with bell)
This is a rummy-like game in which the combinations are words. It is played with a pack of 118 cards, of which 108 show single letters and 10 show two-letter groups. Players take turns to draw and discard until someone is able to form all their cards into words after discarding. Each of the other players then has one more turn in which they make as many words as they can; then all score the value of the words they have played less the value of the unused cards in their hands. You can order Quiddler from unclesgames.com This game (formerly known as Switch) is played with a 64-card pack and one special die, whose faces show "+", "-" or "=". Each card has a letter and a number - they range from A1 to H8. Players try to get rid of their cards by playing to them to a discard pile. When the die shows "=", each card played must match the previous card's number or letter, so the play is similar to the traditional game of Switch or Eights. If a player runs out of cards or no one can play, the die is rolled and everyone replenishes their hands to five cards. When the die shows "+" the number or letter of each card played must be one more (later) than the previous card, so they play gets stuck if you reach H8. Conversely, when the die shows "-" the number or letter must decrease by one each time and A1 blocks the play. Play can be simultaneous or turn based according to the players' preference. You can order Qwitch from unclesgames.com
This game for 2-4 players designed by Thomas Lehmann and published by Rio Grande Games in 2007 has a mechanism similar to San Juan, but its greater complexity allows for a wider variety of strategies. The main pack of 114 cards contains 64 planets and 50 developments, but can also be used as money (paying to settle a civilian planet or install a develpoment by discarding other cards) or as goods (which can be produced on planets and later traded for cards or consumed for victory point chips). These chips score in addition to the points for planets settled and developments installed. Each player has a set of voting cards which are used to select the phases which will take place in each round, the possibilities being exploration (drawing cards), installation of developments, settlement of planets, trading and consumption of goods, and production of goods. Planets and developments have various powers: some planets can produce, some can consume, some provide military strength that is required to conquer military planets. The key to success is to install a combination of planets and developments that work well together. Expansions of the game are promised, including a yet greater variety planets and developments and versions for 1 or 5 players.
You can order Race for the Galaxy from UnclesGames.com.
A game based on Oh Hell!, played with a 108 card pack consisting of six suits numbered 0-15 plus 12 special cards, which have effects such as changing the trump suit or causing the winner of the trick to gain or lose points. 
This game from Gamewright is based on the traditional card game Golf. Of the 54 cards, 45 are rats, numbered from 0 to 8 (four each) plus nine nines. Each player has four of these face down, which they try to remember, and the aim is to collect the lowest total and then stop the game. At your turn you draw a card form the stock or discard pile, and can use it to replace one of your cards. There are also nine cat cards with special powers: three allow you to swap one of your cards (unseen) with another player; three give you two extra turns; and three let you peek at one of your cards.
You can order from funagain.com: Rat-a-Tat Cat Card Game 
Rat-a-Tat Cat Card Cuddler 
Rook is a deck of 57 cards and also the name of a group of games played with those cards. The cards are sold by Parker Brothers who copyrighted the game in 1906, and under licence by Winning Moves. Some people play Rook with a standard playing-card deck, and there are several other rather similar games played with standard cards in various parts of the world. It is not quite clear which of these are adaptations of Parker's Rook, and whether Rook itself was based on a pre-existing game played with ordinary cards. 93 years after its American debut in 1906 Rook has at last landed in continental Europe: the French branch of Hasbro is now marketing a game called L'Escroc (the Crook) which is Rook in another guise!
You can order from unclesgames.com: 
Rook
Deluxe RookA set of 106 coloured and numbered tiles, consisting of two each of numbers 1 to 13 in red, orange, blue and black, plus two jokers, used to play rummy games. Rummikub is credited to Ephraim Hertzano, a Romanian-born Israeli who designed the game in 1955. It was later licenced to the German publisher Intelli and to the American publisher J. Pressman & Co. in 1980. It is striking that the equipment is more or less identical to that used for the traditional Turkish game Okey and for the traditional tile rummy games played in Romania and other south-east European countries.
From unclesgames.com you can order 
ORIGINAL RUMMIKUB®
RUMMIKUB® DELUXE EDITION
This card version of the board game Puerto Rico was designed by Andreas Seyfarth and published by Rio Grande Games in 2004. The 110 cards can represent buildings, goods or money, depending on how they are placed or used. Players take turns to choose a role - to draw cards, place a card as a building, produce goods, sell goods, etc. Normally the choice allows everyone to perform the selected action, but the player who chose the role gets a privilege. The objective is to score as many victory points as possible by placing buildings, but these must be paid for by discarding cards from one's hand. Some are production buildings which allow goods to be produced and sold for cards, which in turn can be used to pay for more buildings, while others provide enhanced powers or discounts or extra victory points. The original play mechanism involving roles and multi-purpose cards has proved particularly successful and has been used in other games such as Glory to Rome and Race for the Galaxy.
You can order San Juan from UnclesGames.com. A commercial version from Jax games of a traditional American game, known by various names including Jack Foolery. It is played with two standard 52 card decks and a board containing two images of every card except the jacks. When you play a card from your hand you place a chip on one of the corresponding cards on the board, the aim being to achieve a row of five of your chips, known as a sequence. Jacks enable you to place a counter anywhere on the board or remove an opponent's counter. 
Set is an original game using a deck of 81 cards. Players try to be the first to spot matching sets of cards within a layout. This game originated in the USA and has now also been released in Germany.

"The Seven Seals" by Stefan Dorra, published by Amigo is one of the most successful of the many commercial games based on Oh Hell!. The pack consists of 75 cards numbered 1 to 15 in each of five suits, distinguished by colours and symbols, of which 15 are dealt to each player (with fewer than 5 players, the pack is reduced by removing cards equally from the suits). Players must predict not only how many tricks they will win but in which suits. This is done before the play by taking the appropriate "seals" (small coloured discs) from a central pool, to which they are returned as the promised tricks are won. Any seals you have left over at the end of the play count 2 penalty points against you, but if you win a trick for which you do not have a corresponding seal, you must take a black seal, worth 3 penalty points. The red suit is permanently trumps: a player who wins by trumping can choose to to count this as a red trick or a trick in the colour of the suit that was led. In each hand one player, instead of taking seals, can take the role of Saboteur, whose aim is to make sure that as many opponents as possible win unwanted tricks. The fact that all players can see the seals that the other players have chosen to take gives Die Sieben Siegel some extra tactical depth not found in other games of this family.
You can order Die Sieben Siegel from funagain.com 
A straightforward two-player game from Alpine Games, using a 54-card pack with 13 cards in each of four colours plus two wild cards. In each colour there is a zero and two each of cards 1-6. Playing alternately, players aim to win the play pile by completing a set of three consecutive cards of the same number or colour or by hitting a total of exactly sixteen. Going above sixteen gives the pile to the opponent. 
Skip-Bo was first designed and published by The Skip-Bo Company in 1967. In 1980 the licence was bought by International Games, the creator of Uno. Skip-Bo is a commercial version of Spite and Malice played with a special deck of 162 cards - 12 sets numbered 1 to 12 and 18 "skip-bo" cards which serve as jokers. Pablo Fuentes has written Skip98, a shareware version of SkipBo which can be played against the computer over over the Internet using ICQ or Chat. 
A children's game from Gamewright. This is a game of fast reactions, similar to Egyptian Ratscrew but played with special cards. There are 55 cards, shaped like slices of bread; 40 are various types of food (four of each), 12 are munchers (numbered 1, 2 or 3; four of each) and three are thieves. At your turn you play your next card on the discard pile. If two identical food cards appear in succession or separated by just one other card (a sandwich) or whenever a thief appears, the pile can be claimed by the first player to slap it. Munchers work like the pictures in Egyptian Ratscrew or Beggar my Neighbour - the next player has to play the indicated number of cards, and if this happens without event the muncher gets the pile.
You can order from funagain.com: Slamwich Card Game 
Slamwich Card Cuddler 
A game by Uwe Rosenberg, published by Rio Grande Games. The pack contains 105 cards: 7 suits of 15 cards, each with one each of 1-3 and 2 each of 4-9. Players form collections of cards of one suit, and the value of such a collection is equal to the number of cards in it, but only if it contains a card of that number. The mechanism is unusual and works surprisingly well: you have cards in your hand, you can optionally draw from the stock, you play as many cards as you like of one suit to one of your collections on the table, and then pass your whole remaining hand to your left hand opponent (who at this point has no cards). You can only have two collections on the table at a time - the older one face up and the newer one face down; if you want (or are forced) to start a collection in a third suit, you have to cash in your face up collection for what it is worth, if anything, and discard it. The theme of the card designs is an odd mixture of beans and science fiction. Here is a page with rules of Space Beans. You can order Space Beans from funagain.com Speed was invented by Reinhard Staupe and published in 1995. In North America it is known as Blink and in Israel it is Sprint. It is not quite the same as the traditional game of Speed or Spit played with the 52-card pack, though both games are a race to get rid of cards by playing to two face up discard piles. In the proprietary game of Speed or Blink each card you play must match the previous card on the pile where it is played, either in the shape, colour or number of symols on the card. There are 6 symbols, 6 colours and 5 numbers, but only 60 cards in the pack, 12 of each number 1 to 5, including two of each number/colour and number symbol combination. Details of the rules and history of various editions of can be found on the Let's Speed site. 
Order Speed from funagain.comOrder Blink from unclesgames.com 
An enhanced version from Gamewright of the traditional game Cheat (sometimes known as "Bullshit"). The cards represent seven types of soup ingredients, and there are extra cards representing stones and salt. As in Cheat, players try to get rid of their cards by playing them face-down to a discard pile (soup), adding ingredients in a fixed order. A player who is caught adding the wrong ingredient has to pick up cards from the pile. The stone cards can never be played legitimately - the only way to get rid of them is to claim they are a valid ingredient and hope not to be challenged. The salt cards can be used to enable a player to pass their turn, thus passing the responsibility of adding the next ingredient to the next player in turn.
You can order Stone Soup from funagain.com 
A draw and discard game in which players collect and score for various types of card sets (straight, flush, three of a kind, etc). There are two decks: the larger deck consists of 82 playing cards: there are numerals 0 to 9 in four suits (cards 2 to 8 duplicated) plus ten wild cards numbered 0 to 9 which can count for any suit; the smaller deck has 28 "target" cards, each of which defines a type of combination which the players can try to make, and the score available for the first who succeeds. Five target cards are turned up and five cards dealt to each player. Whenever a player achieves a combination corresponding to any of these cards, they win the target card and a new one is turned up in its place. You can order Target from funagain.com This game is published by the Swiss firm Fata Morgana Spiele, and seems to be quite closely related to the Chinese game Zheng Fen. The special pack for this game contains 56 cards, and is essentially like a standard pack with four jokers. The normal suits are replaced by suits of jade, sword, pagoda and star, and the four jokers, each of which has a special property, are the sparrow, the phoenix, the dragon and the dog.
Tichu has become quite popular among games enthusiasts in Switzerland and Germany. The Fata Morgana Tichu Spezial page has further information, including details of tournaments. There is also a German Association of Tichu Players. An English translation of the rules is available from the Tichu page at Game CabinetYou can order Tichu from funagain.com A commercial version of Three in One, containing a deck of cards, chips for the stakes, a cloth layout on which to place the stakes, and rules. In each round three games are played with the same cards: first chips are won for holding cards on the layout, then you select five cards with which to play Poker, and you end the round with a game of Michigan (Boodle). Rules are available at the Central Connector site. Order from unclesgames.com:
Tripoley Deluxe
Tripoley Original
Tripoley Special Edition
A point trick game for 4 players (2 against 2) with an original trick taking mechanism. The pack has 28 cards - 14 sun and 14 moon, and one suit belongs to each team. When it is your turn to play to the trick, a card of your su