Card Games for Twelve Players
This is a list of traditional card and tile games that are designed for or work well with twelve players. With such a large group, card games can become unwieldy as individual players may have to wait a long time for their turn and have only a small influence on the game. Games with simultaneous action can work, as can some games where the turn passes quickly or the players have an interest in the others' actions. Otherwise, players should consider splitting into smaller groups, each playing a separate game.
Each game is listed just once - for alternative names see the general alphabetical index. For each game the configuration of players and the type and number of cards or tiles is listed. There is an explanation of the symbols below the table.
|Gnav||Cuckoo cardsCuckoo pieces||42||individual|
|K'ap Tái Shap||8x32||individual|
|Zhăo Péngyou 找朋友||4x52+2J||alliance|
- Individual. There are no teams. All players play for themselves and against the others.
- Partnership. The players are divided into fixed teams. This is unusual for a group of this size, but teams of two, three four or six would be possible.
- Alliance. Temporary teams (alliances) are formed during the game. Usually the teams are set by the bidding or by the location of certain cards. The teams generally change from deal to deal, so although players will need to co-operate with their partners, ultimately everyone plays for themselves.
- Sitting Out. A number in brackets  indicates players who do not take a full part in the game, but may have minor duties such as dealing the cards, fetching the beer or making the tea. Players generally take turns to sit out.
- Banker. One player is the banker, and the other players play against the banker, rather than against each other. Many casino games have this format, with a representative of the house playing as the banker. In home games, the role of banker usually passes from player to player, so that everyone has an opportunity to be the bank.
This column indicates the type of cards or tiles needed. See the equipment section of the classified index for further details of the different designs.
This column gives the number of cards in the deck, indicates where multiple decks are used, and the number of jokers. Where the game can be played with various sizes or numbers of decks, perhaps depending on the number of players, the possibilities are listed, separated by commas. For example, "2x32" means a double 32-card deck: 64 cards in all with two copies of each card. "52+2J" means a 52-card deck with two jokers. "32, 36" means the game can be played with 32 or 36 cards. "2x52+2J, 3x52+3J" means that the game can be played with two 52-card decks plus two jokers (106 cards) or three 52-card decks plus three 52-card decks plus three jokers (159 cards).
Here is a list of other traditional card and tile games that can be played by twelve players. These are games that although possible for twelve, are not particularly recommended, since they work better with some other number of players.