This is a version of draw poker with six card hands, invented by Jeff Cross. It's played pretty much the same way as Five-Card Draw, but with the following changes:
DUPLICATION: Since two standard decks are being used, players might receive two cards of identical rank and suit. This is used to break ties in hands, with a pair of identical cards being better than a pair in different suits. For example, the hand
A-
A-
A-
A-
A-
A would beat
A-
A-
A-
A-
A-
A, and the hand
J-
J-
7-
9-
5-
4 would beat
J-
J-
7-
9-
5-
4.
Michael Keller of World Game Review comments as follows:
Normally poker hands are ranked, as much as possible, on the frequency with which the hands occur on the deal. This is the case with standard five-card poker, although logic dictates that this principle is not universally followed in every variant (e.g. one pair ranks above no pair, even when one pair occurs more frequently). There are also paradoxes which make it difficult to set up a consistent ranking based on frequency (with wild cards, for example, it is often the case that triplets are more common than two pairs; reversing the rankings doesn't work either, since two pairs will then be more common because of the large number of hands containing a wild card and a natural pair, which will be classified as whichever hand ranks higher).
It is also reasonable to relax the frequency principle a bit if the same variant is played with different combinations of decks/wild cards. For example, if you sometimes play six-card poker with one deck and sometimes with two, it makes sense to use the same rankings for both even though the relative frequencies differ. Here are the counts of how many times each hand occurs with one and two decks - I have listed them in the ranking order for two decks, except that no pair as usual ranks lowest.
Frequency of six-card poker hands
One deck Two decks
No jokers No jokers
Six of a Kind ---- 364
Straight Flush 36 2 304
Five of a Kind ---- 69 888
Double Triplets 1 248* 244 608
Four and Two 936 305 760
Flush (6 cards) 6 828 436 992
Straight (6 cards) 36 828* 2 356 992
Four of a Kind 13 728 3 843 840
Three Pairs 61 776 6 278 272
Full House 164 736 21 525 504
Triplets 732 160 82 001 920
Two Pairs 2 471 040 215 255 040
One Pair 9 884 160 738 017 280
No Pair 6 985 044 447 042 816
Total 20 358 520 1 517 381 580
For an extensive list of hand frequencies in multiple deck five-card poker, see Mark Brader's probability tables.
For 3-5 players - the following rules are for 4 players:
Variations:
The inventor writes: "There are a couple of things I particularly like about this game: that extra card in your hand makes a big difference. With 5 card draw poker, there is usually a very obvious potential hand and so deciding which cards you need to change is relatively easy. With 6 cards, you often find you have 2 potentially good hands and so deciding which cards to change is more of a dilemma. Also, the chance of being beaten by the 'Trash' hand at the end of the game adds some fun and rubs salt in the wounds of already losing chips in that game - it adds 'degrees of losing' - you might not have won the game but at least you didn't get beaten by the Trash hand."
Contributed by Matt Molver (resocfm@verizon.net)
To play, deal everyone five cards. Place the deck in the middle and let everyone look at their cards. They may set one of their bad cards down in a pile by the deck and draw a card from the deck. Let everyone do that until someone gets a good hand and says, "I Call". Then everyone bids to see who has the highest hand. This game is just like five card draw, except everyone draws until someone calls. You may use two's as wild cards.
Contributed by Doble J.
The game is played the same as 5 card draw. Sixes are wild. Here's the catch: at the end of all the betting and the draw, if none of those who chose to stay in has a six then fives become wild. Again if no one has a five then fours become wild. And so on and so forth.
Contributed by Joel Lau (sir_ringwraith@yahoo.com)
Any betting formulas may or may not be used. Played Like 5-card draw except for one variation:
The twos (jokers may be used) are wild, but not in the normal way, if you receive a two in the deal (before the draw) you may if you wish turn it face up when trading it in - you won't want to save it - and receive an extra card, however only one extra card may be received regardless of the number of twos traded in. But, if your final hand has a two in it, as a result of the draw, or because you saved it, you are "assassinated", and automatically lose.
Notes:
A pair of 5-card Draw Poker variations contributed by Mike Thompson
In Low-Die, aces, twos, and threes are wild, but only if you have the card of the value on the opposite side of the dice (adding up to seven). That is, any ace in your hand is wild if you have at least one six in your hand, any two in your hand is wild if you have at least one five in your hand, and any three in your hand is wild if you have at least one four in your hand.
High Die is exactly like Low Die, except fours, fives, and sixes are wild only if you have a corresponding three, two, or ace in your hand, respectively.
It's possible to have wild cards of more than one rank - for example in Low-Die, if you have A-6-5-2-2 your ace and twos are wild, and you have four of a kind, or a straight flush if your 6 and 5 are the same suit.
Natural hands have definitely won this game quite often!
Before the players look at their cards, the dealer calls what draws are allowed, depending on the number of cards remaining. For example, in a 6-player game there are 22 cards left over, so up to 3 cards for each player. The dealer could call one 3-card draw, or a 2-card draw followed by a 1-card draw, or just a 2-card draw, or three 1-card draws, or any other combination, including no draw at all. If the dealer allows more than one draw, there is a new betting round after each draw.
Mike Thompson reports that this method of allowing the dealer to call the draw is widespread in Canadian Draw Poker.
Contributed by Ryan Turnbaugh
This is a 5 Card Draw Poker Game. It is played just like a normal 5 card draw game. You are dealt 5 cards. There is a round of betting. You are able to draw up to 3 cards (4 cards with an Ace). Another round of betting. Then any remaining players call their hands.
The difference is that the Four Of Spades is wild. If you have the
4 in your hand it is automatically wild no matter what. But if you have the
4 in your hand and have another four in your hand as well (the
4, the
4 or the
4) that four also becomes wild. But if you have one of the non-Spade fours without the
4 then it is just a four.
This variation is usually played "two to win" - you have to win two hands in succession to win the pot. The winner of the first hand does not collect any money but is given a token. If a different player wins the second hand the token is passed to the new winner. Only when the player holding the token wins the next hand as well does that player collect the pot, and the token is returned to the middle, to be taken by the winner of the next hand. This "two to win" method also works well in a normal 5 card draw game (Jacks or Better), since pots tend to be small.
Ryan writes: When you try and explain this game to other people while playing poker they usually get all annoyed with you and think it's a "stupid wild card game". But if they are willing to actually play it, a lot of them tend to enjoy it. This is because the chances of getting some insane hand with the limited wild cards is usually small. But once in awhile someone will hit big and get a few fours and mop up. So, in most hands the game is actually similar to a Suicide King Wild type of game, but every so often someone will hit the 4 Of Spades with other fours and clean up (if bet properly).
This game, of course could be called the "Crazy any kind of card" game. Just replace the spade 4 with any other card and the rules work the same. I chose 4's because I usually like low cards to be the wilds and 2's and 3's are already so commonly used as wilds that 4's seemed to be the logical choice.
Contributed by Bruce Leban , who writes: "I've always found draw poker a bit weird in that you're betting with very little information and I'm not good at pure bluffing. Here, in the first round of betting each player knows how many cards their opponents discarded and replaced. The second round is after players get to see their opponents face up discards which gives them information about what cards are available and what cards their opponents consider less valuable than the cards they're keeping."
Each player is dealt six cards. They discard up to four cards (face down) which are replaced. There is a round of betting. They then discard one more, face up, leaving a standard five card poker hand. There's a final round of betting after the face up discard. This game is limited to 5 players. (With more players, you could use two decks.)
Each player is dealt seven cards. They discard up to three cards (face down) which are replaced, followed by a round of betting. This is followed by two rounds where each player discards a card, face up followed by a round of betting. This game is limited to 5 players. (With more players, you could use two decks.)
Same as standard five-card draw poker, except that after all players discard, the discards are turned face up.
Each player is dealt five cards. Go around the table and each player has a chance to discard one card face down. After each player has had a chance to put a card down, all the discarded cards are turned face up. Then there is another round of discarding. (Players may of course change their mind about what cards to discard in the second round after seeing the first round of discards from other players.) A player who passes may not discard in a subsequent round.** Continue with further rounds of discarding, turning the discards face up after each round, until everyone passes. Then all discards are replaced. In this variation, you can have a round of betting after each round of discards.
Open discarding can be used with any other discard game, to create for example six-card open draw and seven-card open draw.
**Note: the reason players may not pass in one round and then discard in the next round is that otherwise the last player would have a big advantage: the possibility of passing in every round while others are discarding, knowing that there will be another round of discards. This player would then get to see all the others' discards before having to commit.
A variant for 3 - 5 players, contributed by Chris Hood
This is played like 5 card draw poker, but each player gets two opportunities to change out their cards. If the cards run out during the second draw, discarded cards are shuffled and reused. There is a betting round after the initial deal, a second betting round after the first draw and a third betting round after the final draw.
When all betting is done, all players who have not folded lay out their hands and the lowest hand and the highest hand split the pot. Players do not declare high or low, so sometimes a player unexpectedly wins half the pot by having the lowest hand when all were going for high or vice versa.
When comparing hands for low, aces can count as low and straights and flushes do not count, so the lowest hand is A-2-3-4-5. Note that this same hand could at the same time win high.
Contributed Charles Magri , who writes: "This version of poker was inspired by a posting by Jean Roche in the newsgroup fr.rec.jeux.cartes entitled Poker aux enchères on 5th December, 2003." Here is a link to Charles Magri's own page on Auction Flop Poker.
Players have at the beginning an equal number of chips for play. A dealer is selected at random.
At the beginning of each hand, players contribute a fixed ante eg. 3 chips. The dealer distributes five cards to each player face down as in standard poker. The remainder of the cards form a stock pile.
The players each look at their cards and may discard some of them face down into a central discard pile if they wish. Payments must be made to the pot according to the number of cards discarded:
The dealer does not replenish the players' hands as in normal Draw Poker. Instead the players complete their hands by buying cards from face up sets of cards dealt to the table in the next phase.
The top three cards of the stock pile are now revealed. These are called "the flop" as in Texas Holdem poker but they are not shared cards. They can be used only by the player who bids highest for them.
The player to the dealer's left is known as the "First voice" and may either "pass" or bid "one" for the flop. Each player in turn, in clockwise order, can either pass or bid one higher than the highest bid so far (or open the bidding for one if all before him / her have passed). Players who have passed are permitted to bid if the turn comes round to them again. Players who already have five cards must always pass. This continues until the flop is "sold" to the player who bids the highest followed by passes by all other players. The winner of the auction then pays the price bid into the pot, picks up the flop, keeps at least one card from it, and discards any unwanted flop cards face down to the discard pile without revealing which they are. This process is repeated, the turn to be first voice passing to the left to the next player who has fewer than five cards, until everyone has a hand of five cards.
Note that
If, for a flop, all players pass, then the first voice must decide whether to take the flop for nothing (which obliges him to keep at least one card from it) or pay 1 not to take it. If the first voice pays 1, the next player who has fewer than five cards has the choice of taking it for free or paying 2 not to take it, the next player would have to pay 3 not to take it, and so on around the table until someone takes the flop.
If the stock pile is exhausted and not all players have received their full hand(s), the discard pile is picked up, and shuffled to become the new stock pile.
NB: The last participating player gets to complete their hand for free by formally refusing to bid, then accepting the flop for free. Note that like all other flops, this flop cannot be rejected: if there are no other players with incomplete hands the last remaining player is forced to take at least one card from each flop until his hand is complete.
All players' hands are shown and the pot is divided as follows:
Dealer for the next hand passes to the left.
A 5-card draw poker variant, also known as Boomerang, contributed by George Weissenberger .