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This page was written by John McLeod and is based on various sources, including articles posted in rec.games.playing-cards, and information on variations from many correspondents.
Tonk, also known as Tunk is a kind of knock rummy played in the USA. There are numerous variations, and there are many players who are certain that their way of playing is the only correct one. Before starting a game of Tonk with unfamiliar players, it is wise first to agree what house rules are in force. I have tried to give a typical version of the game first, followed by a selection of the alternative rules that may be encountered.
In theory any number can play, but it is widely agreed that Tonk is best for two or three players. A standard 52 card deck is used. The cards have values as follows: picture cards count 10 points, aces count 1 point and other cards count face value.
Tonk is usually played for money. Before beginning, the players should agree on the basic stake (the amount which the winner of each hand will normally be paid by each of the other players). In certain cases the winner can win a double stake - this is generally known as a tonk.
Five cards are dealt to each player, clockwise, one at a time. The next card is placed face up on the table to start the discard pile, and the remaining undealt cards are placed face down in a stack beside the discard pile to form the stock.
Any player whose initial hand contains 49 or 50 points must declare this immediately and show their cards. In this case the hand is not played and the player with 49 or 50 is paid twice the basic stake by each of the other players. If more than one player has 49 or 50, the hand is a draw - there are no payments, the cards are thrown in and the next player deals.
If no one tonks the play begins. The aim is, by drawing and discarding, to form your cards into spreads, which can be books of 3 or 4 equal ranked cards or runs of 3 or more cards in suit, or to dispose of your cards by adding them to existing spreads. You win if you manage to get rid of all of your cards, or if you have the lowest value of unmatched cards when someone stops the play. Note that once the play has begun, it is no longer any use to collect 49 or more points; this only wins in your original hand, before the play starts.
The person to the left of the dealer plays first and the turn to play passes clockwise. At your turn, you have two options.
If after drawing from the stock or discard pile you have a spread of three or more cards, you may place them face up on the table. These cards then no longer count towards the total in your hand. There are two types of spread:
A book consists of three or four cards of the same rank, such asQ-
Q-
Q or
4-
4-
4-
4.
A run consists of three or more consecutive cards of the same suit, such as
A-
2-
3 or
8-
9-
10-
J. The ace counts as low, next to the two not the king.
Another possibility to reduce the cards in your hand is to extend a spread previously put down by yourself or another player. Putting down a card to extend a spread is sometimes called hitting. For example if there is
5-
6-
7 on the table and you have
4 or
8 in your hand you can put it on the table, adding it to the run. Cards can only be put down like this in your own turn, after drawing and before discarding.
If by putting down cards, you get rid of all the cards in your hand (by making a second spread or using all your cards to hit existing spreads), the play ends and you win the hand (see below). Otherwise, you complete your turn by discarding one card face up on top of the discard pile. If this leaves you with no cards you win; otherwise the turn passes to the next player to your left and play continues.
Assuming that no one claims 49 or 50 points immediately after the deal, the play can end in four ways.
Some play that after the deal, no card is turned up to begin the discard pile. The first player must draw from the stock and the discard pile begins with the first player's discard.
Many people play that it is illegal to hold a spread in your hand. As soon as you have a three-card spread you must put it down. This is a strange rule, as in many cases it would impossible for an opponent to detect that the rule had been broken. Some play this rule with the exception that a spread of three aces can be held.
Some play that if you get rid of all your cards you only win a single stake, even if you do it without a final discard (for example by putting down a second spread).
Here are four alternative ways of paying if the lowest scoring player is not the player who dropped:
Some play that if the stock runs out, the hand is dead and there are no payments.
Many people play with waiting. This works as follows:
There are variations on the number of rounds you have to wait. For example, some play that if you are hit you must wait three extra rounds, not one.
Some play that if you are dealt 50 points at the start you are paid a double stake, but if you have 49 points you are only paid a single stake.
Some play that if you are dealt a hand containing 15 points or fewer, you must immediately declare it (as with 49 or 50) and you are immediately paid a double stake by each other player (unless someone else also has an automatic win (with 49, 50 or 15 or fewer) in which case the hand is thrown in without payment. Others play that if you are dealt a hand containing 9 points or fewer, you are automatically paid a triple stake by each of the other players.
Scott Sauri, who plays in Washington DC, reports that an initial tonk is possible with 49 or 50 points or with 11 or fewer. If more than one player tonks with different totals, the best tonk is paid: 50 beats 49, 11 beats 50, and apart from that the lowest number is best.
Phil, from Baton Rouge, Lousiana, tells me that there, Tonk is played with a 40 card pack, lacking 8's, 9's and 10's. In runs the seven is next to the jack, so 6-7-J or 7-J-Q would be valid. At the start of the game, you can tonk with 47 or 50, but not with any other number. (48 and 49 are impossible in any case). This 40 card version of the game also used to be played in the US Army.
Hank T Hebhoe describes the version of Tonk played in Rushville, Indiana. There are the following differences:
Some people count Jack as 11, Queen as 12, King as 13. In this case the automatic win with 49 or 50 would become too frequent and is not allowed.
Eric Dee reports that in Seattle, USA, Tonk is a popular union card game, played by the longshoremen and laborers. The main difference is that seven cards are dealt to each player, not five. Several books also give a version of Tonk in which seven cards are dealt, but the version with five cards seems to be far more widespread.
Some books also say that twos are wild, but in fact very few people play this way.
Here are some other variations found in books, which seem to be rare in real life:
Some people play that if you touch the stock when it is your turn, you must draw the top card from the stock. You are no longer permitted to take the face-up discard having touched the stock.
A Tonk computer program is available from Blackgames.net
The Game Cabinet has a Tonk page, with a brief account of the rules.
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