This was a game developed by David Galt for Cardinal Industries double fifteen domino set. This is a block game with extra rules added to trigger events when tiles in the thirteen, fourteen and fifteen suits are played. It is more like a game of Poker with too many wild cards than a serious game.
The game uses a double fifteen domino set. The game is for two or more players. The first double is a "fat spinner", so you will need a large table.
Each player gets nine tiles. The rest of the tiles go to the boneyard. The first player in the first hand is determined by drawing for high tile. Afterwards, the first player is the player sitting to left of the winner of the previous hand.
The first player sets a double, if he has one. If he has no double in his hand, the option of first play goes to the next player, and so on around the table. If nobody has a double in their hand, each player in turns draws a tile from the boneyard until someone draws a double.
The first double is a "fat spinner" and has six trains growing from it, one on each long side and one from each corner. The ends are matched in the usual way to form the trains, but following rules also apply:
- You may play a double on its own suit or on a tile in the 13 suit; there is no need to turn them in line.
- When a player sets a tile in the 15 suit, all the other players have to immediately take a tile from the boneyard
- When a player sets a tile in the 14 suit, he takes another turn. This can continue if he plays another tile in the 14 suit.
- When a player sets a tile in the 13 suit, the next player has to play on that tile. This is called "being under a spell" and the mode of play changes until the spell is broken. If the next player is not able to play on the tile, he draws two tiles from the boneyard. The following players all have the same obligation to play on the 13, which means that they need a double or another tile in the 13 suit. However, if the [13-13] is played, the "spell" continues.
- Each time a tile in the 3 suit is played, the direction of play reverses (clockwise to counterclockwise or counterclockwise to clockwise)
- When a player ends his turn by setting a double, the next player loses his turn.
These rules apply with the first double, so that
- If the starting double is [15-15], all players immediately take one tile from the boneyard.
- If the starting double is [14-14], the player who set the tile can immediately play on it.
- If the starting double is [13-13], all players are under a spell and someone must break it before play can continue.
- If the starting double is [3-3], the normal clockwise order of play is reversed to counterclockwise.
This is a simple block game; the first player to domino gets the total of the pips in the hands of the losers. If the game blocks, the winner is the player with the fewest tile in his hand. If the game blocks and two or more players tie for the lowest number of tiles in their hands, the winner is the player with the fewest pips on his tiles. If the game blocks and two or more players tie for the lowest number of tiles and have the same number of pips on their tiles.