Cross Domino Games

This is a type of domino connecting game in which the first double played acts as a 'spinner', meaning that chains of tiles can be built from both ends and both sides of this tile creating a cross-shaped layout. Subsequent doubles are traditionally played across the line they are added to, but they are not spinners and do not cause the layout to branch. So the layout has four open ends where a tile may be added.

double cross
Double Cross dominoes

Many cross games require the first tile played to be a double after which the next four plays must all be adjacent to the starting double. Only after there is one tile on each arm of the layout can the arms be extended further. There are some double cross games with the additional rule that the second tile played on each of the four arms must be another double, and only when this 'double cross' of nine tiles is complete can the arms be further extended.

Cross domino games can be played with matador matching, but in that case if the first tile played is the double blank and a double-six set is used, the only tiles that can be played next to it are the other three matadors and the fourth arm of the cross cannot be started. The result is a T-shaped layout with three arms, sometimes misleadingly referred to as a triangle.

Notes on the index

Invented games, mostly submitted by readers of, are listed in italics.

The preferred number of players is shown in bold. Other numbers with which it is possible to play are shown in grey.
Western domino sets are indicated by the highest number of pips on a tile end - for example [6:6] is a standard double 6 set of 28 tiles, [12:12] is a set of 91 tiles with up to 12 pips on each end.
Game Type
Indicates the game's matching rule (for example 'equal ends) and objective (for example 'shedding' if the aim is to be the first to get rid of all one's tiles) and other families to which the game belongs.
This page is maintained by John McLeod,   © John McLeod, 2020. Last updated: 10 July 2020