Domino Network Games

In traditional domino connecting games it is usual to allow the arms of the layout to turn corners so as to fit within the available table space. However, this is done in such a way that the arms remain separate. In some of these games the layout can branch but the different arms cannot rejoin.

In recent some connecting games have been developed in which tiles can be placed in various orientations and the layout can branch and rejoin to form a more complex two-dimensional network, with the scope to form blocks and enclosed open areas. There is the potential for many different kinds of rules about how tiles can be placed and how the result should be scored, and as yet inventors have only explored a few of the possibilities.

Here is a list of domino network games on

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #

GamePlayersEquipmentGame type
Broadway 4  [6:6] equal end matching pattern scoring
Domino Bead Game 2–4  [6:6]×2 other matching rules pattern scoring
Dominoes-Matrix 2–5  [6:6] [9:9] [12:12] matador matching pattern scoring
Network dominoes 2–5  [6:6] equal end matching pattern scoring

Notes on the index

Invented games, mostly submitted by readers of, are listed in italics.

The preferred number of players is shown in bold. Other numbers with which it is possible to play are shown in grey.
Western domino sets are indicated by the highest number of pips on a tile end - for example [6:6] is a standard double 6 set of 28 tiles, [12:12] is a set of 91 tiles with up to 12 pips on each end.
Game Type
Indicates the game's matching rule (for example 'equal ends) and objective (for example 'shedding' if the aim is to be the first to get rid of all one's tiles) and other families to which the game belongs.
This page is maintained by John McLeod,   © John McLeod, 2020. Last updated: 5 July 2020