Home Page > Invented Games > Pimps & Hoes

Pimps & Hoes

Contributed by Joe V.& Raymond C.

  • A Game for 2 or 4 players.
  • 52 card deck ( No Jokers )
  • Start with 7 cards.
  • For 2 players only: Draw 5 cards a turn. The last time you draw you should come out with 3 cards.
      [This seems wrong. 2*7 + 2*5 + 2*5 + 2*5 = 44. So after three turns there should be 8 cards left - four each. JM]
  • For 4 players only: Draw 3 cards a turn. It will come out even.
  • Keep as many cards you want through out the game. You want to keep all face cards and Aces. But at the end you can only have 7 to present.
  • High score wins.

Scoring

Pimps: ( Aces )

  • Any pimp = 8 pts
  • Queen with a pimp = 10 pts
  • King with a pimp = 5 pts
  • Jack with a pimp = 4 pts

4 cards to a pimp

You count the value of the pimp and the other face cards on the pimp with the scoring above.

So, say you have Q, Q, K, J on a pimp. You count the 8 pts for the pimp, then the 10 pts for both the Q, 5 pts for the K, and 4 pts for the J. So, all together you have 37 pts for that set up.

Couples:

  • King with a Queen = 8 pts
  • Jack with a Queen = 7 pts
  • Queen with a Queen = 5 pts
  • King with a King = 5 pts
  • Jack with a Jack = 3 pts
  • King with a Jack = 4 pts

2 cards to a couple

Singles:

  • King = 2 pts
  • Queen = 2 pts
  • Jack = 1 pts

Anything below a Jack is worthless

Editor's Note

I have not been able to contact the inventor to get answers to questions. So far as I can tell, the game amounts to dividing the pack equally between the players (though they collect them in stages), each of whom then select their highest scoring seven cards according to the above scoring. Presumably one card can belong to at most one scoring combination - pimp, couple or single. JM.

Home Page > Invented Games > Pimps & Hoes
Last updated: 22nd August 2003

HomeA-ZSitemapPolicy