Contributed by Rob Rutherford
This game is for 4 players using a standard 52-card pack. Each player begins with 100 chips.
In the first deal each player places an ante of 10 chips in the pot. With each subsequent deal the ante increases by 1 chip.
13 cards are dealt to each player.
The cards are played in tricks, using basic whist rules. That is: play in turn, must follow suit if possible, if unable to follow may play any card, highest card of the led suit takes the trick unless trumped. Cards in each suit rank from Ace (high) down to 2 (low).
Trumps change with each deal in a cycle as follows:
- 1st deal Hearts,
- 2nd deal Clubs,
- 3rd Diamonds,
- 4th Spades,
- 5th No Trumps,
- 6th Hearts etc..
Any player taking a trick containing a BLACK TEN must pay an extra 10 chips into the pot for each black ten taken. This is the same whether the BLACK TEN is trumps or not.
Whoever takes the most tricks wins the pot. TRICKS CONTAINING BLACK TENS DO NOT COUNT TOWARDS A PLAYERS TOTAL.
If 2 or more players tie for the most tricks then the pot rolls over to the next deal, where all players place another ante as usual.
When a player has no more chips he/she is out the game. The remaining 3 can continue by removing the 2's, 3's, and 4's of all suits plus the 5 of Clubs. The ante now increases by 5 chips each deal.
When there are only 2 players remaining the game is over.
Three Player Game:
Remove the 2's, 3's and 4's of all suits plus the 5 of Clubs. Each player begins with 120 chips.
Deal thirteen cards each. Each player places ante of 10 chips. With each subsequent deal the ante increases by 5 chips.