A game by Craig Bednar
Materials: standard 54-card deck, including 2 jokers.
Object: to be the first player to collect 10 heads.
Card values: A = 1, 2-10 face value, J= 11, Q= 12, K= 13 (Jokers= 15)
Setup: In Skrap it doesn’t matter who deals.
- Each player is dealt 10 cards.
- Each player chooses a surge card and places it face down.
- All surge cards are flipped simultaneously.
- The person with the highest surge card must play first.
- In the case of a tie, the lowest surge card plays first.
- In the case of a double tie, players can play rock, paper, scissors to determine who plays first, the loser playing first.
Game play: The player who plays first must play a bot.
- A bot consists of 1 black card (weapon) and 1 red card (armour).
- The player to the left may destroy the bot or pass.
- Once all players pass, the current bot in play is named champion.
- When a round is finished, all cards are reshuffled and a new round starts.
Destroying bot: Another bot can only be played if it destroys the current bot in play.
- A bot's black card must be equal to, or higher than, the currents bot's red card to destroy it.
- Cards making up bots get plus 1 (surge bonus) if their suit matches the player's surge card.
- Jokers (15) may only be played as weapons, the only card able to beat a red king as armour with a surge bonus.
- Destroyed bots are flipped face down and kept in play.
Collecting heads: The player who played the last bot when all others pass collects heads.
- One head is counted for each destroyed bot on the field.
- The first player to collect 10 heads wins the game.
Scavengers: After the champion bot is named, players may play scavengers.
- Scavengers are a pair of cards with the same value (ex. a pair of 2s).
- Scavengers must be played from the player's remaining cards.
- If a player played scavengers, that player is dealt 11 cards next round.
- The player that collected heads may not play scavengers.