Contributed by Nick Trupia (Ntrupia@fcci-group.com)

Use a 52 card deck or multiple decks if there are a lot of people.

Deal out all the cards (nobody can look at their cards) and the object is to get every card.

Left of Dealer starts by flipping their top card with their left hand into the center of the table. The next player does the same and so on.

Certain cards require actions when flipped. The player who performs the action first gets the pile of center cards - the flipped card and all cards under it.

• If the card is an Ace players must slap the card, first one to slap it gets the Ace and all the cards below it.
• If the card is a King, players salute, first to salute gets the king all the cards under the king.
• Queen, say "Wee Madame" (Yes Madame) First to say it properly gets the queen all the cards under it.
• Jack, put your hand on your heart; first to do so gets the jack and all cards under it.
• If the card flipped is the same as the prior card, the first to slap it gets the two equal cards and all cards under them.

Example. Player A:3, B:6, C:8, D:8, E:K, F:2.

At the moment player D flips his 8, players will all slap for the card. Whoever's hand is directly on the card wins the two eights and all the cards under them. Then as Player E flips her King players will all salute and the first to salute will get the King (there are no cards under it because they were all taken the turn before).

Variations for drinking

• Player that wins the Ace gives out 11 seconds of drinking.
• Player that wins the King gives out 10 seconds of drinking.
• Player that wins the Queen makes everybody else drink for ten seconds.
• Player that wins jack gives out 5 seconds of drinking.
• Player that wins doubles give out amount of seconds equal to the cards face value.
• At end of game winner can make a new rule and rules stack after each game.
• Players have to do a waterfall with the winner at the top of the waterfall and the first person out at the bottom.

or

• Player that wins the Ace starts a waterfall.
• Player that wins the King makes a rule.
• Player that wins the Queen makes everybody else drink for ten seconds.
• Player that wins jack gives out 10 seconds of drinking.
• Player that wins doubles give out amount of seconds equal to the cards face value.

Notes on drinking:

• A player who is required to "give out" x seconds of drinking allocates those seconds as he or she likes among the other players. Example: A gives out 10 seconds. She makes B drink for 7 seconds, C not at all, D for 3 seconds, E not at all.
• A waterfall is performed as follows: Everybody playing the game starts the waterfall at once, which means that they must all start drinking. Each player must continue drinking at least until the person before them in the waterfall stops drinking. For example, suppose A won the game, B was second, C third, D fourth, E fifth, F last. Player A can stop drinking whenever she wants: players B-F will have to drink while A is drinking. When A stops, B can choose to stop whenever he wants, but as long as B is drinking C-F have to drink, and so on. Players E and F at the bottom of the waterfall hierarchy will drink will be drinking for longest.

This game gets fun by the end of the second or third game when people start getting drunk. They begin to confuse what you have to do for kings, jack, and queens. They smack themselves in the face instead of soluting, or sometimes they try to smack for a queen etc.. People make complete fools out of themselves once they begin to get drunk.