Abroasta

Created by Tom Acker and Rachel Secenghier

Number of players: (2- any number)

  • (2-4 players) requires one standard 52 card deck
  • (5-8 players) requires two standard 52 card decks
  • (9-12 players) requires three standard 52 card decks
  • etc.

Object:

The object of the game is to have the lowest score when someone hits 100 points

Gameplay:

Each player is dealt an equal number of cards until the deck(s) run out. Then the dealer must ask each player if s/he is ready to play. They all say yes, and the dealer yells " go". When "go" is called all players pick up their cards. Players scan their cards for aces and try to lay them down. The number of aces that can be played is equal to the number of players.

  • For a two player game only the ace and spades and diamonds can be played at the start.
  • For three players the spades, the diamonds, and the hearts can be played.
  • With four players all four aces are played to start.
  • With five, all four cards are played including the second ace of spades.
  • The playing of the aces for larger numbers of players follows the same pattern, extra aces being allowed in the order spades, diamonds, hearts, clubs, spades, ...

Each ace starts a face up pile on the table. Cards can be added to each pile in ascending order irrespective of suit. For example any two can be played on an ace, any three on a two, and so on up to the king. When a pile reaches a king, an ace may be played on top it to restart the sequence (this only occurs in games where the players are not multiples of four).

There are no turns. It is a race for who can get rid of all their cards first. Players may begin to build piles without waiting for all the aces to come out. Whoever gets rid of their cards first can slap a pile (hopefully the smallest) and yell "Abroasta" (optional). Then each player tries to slap the next smallest pile until all piles are gone. If several players try to slap the same pile, the one whose hand is underneath - in contact with the cards - gets it and the others must try again.

Scoring:

The score is determined by how many cards you have in the pile that you slapped. For instance: If Player 1 has 13 cards in his pile, his score for that round is 13. The only exception is whoever has the four of clubs in their hands adds an extra 8 points to their score for that turn. Unplayed cards in your hand do not count towards your score. You keep a running tab and the first person to reach a hundred ( or the limit you set), loses and whoever has the lowest score at that time wins.