A hockey game with cards designed by Craig Bednar
Players: 2
Materials: standard 52-card pack (no jokers)
Object: Score the most goals before the deck runs out.
Cards: Aces are high, twos low. Red cards (hearts and diamonds) are used for offence and black cards (clubs and spades) are used for defence.
Face-off: Cut to determine who plays first, high cut wins, cut again for ties.
Setup: The loser of the cut deals six cards to each player. Place the rest of the cards in a face down pile in the middle of the playing area. Discarded cards will be placed next to this pile.
Game play: At the start of their turn, a player draws cards until they have six cards in their hand. For their turn a player must perform one of the following actions:
Scoring goals: A goal is scored unless the defence plays a higher combination of cards than the offence. Defence can be played from stacked defence cards or from the players hand but not a combination of the two. The higher level play wins, on the same level the higher ranking card wins. In the case of ties, defence wins and no goal is scored.
| Offence levels: | Defence levels: |
| High card: Any 3 red cards. | High card: Any 3 black cards. |
| 3 card flush: 3 red cards of same suit. | 3 card flush: 3 black cards of same suit. |
| One-timer: 2 red cards of same rank. | Star defence: 2 black cards of same rank. |
| Breakaway: Red ace + card of same suit. | Star goalie: 1 black ace. |
| The Great One: 2 red nines. | (the Great One is an automatic goal) |
When the deck runs out the game is over. For tied games, play again with first goal wins.