A hockey game with cards designed by Craig Bednar
Materials: standard 52-card pack (no jokers)
Object: Score the most goals before the deck runs out.
Cards: Aces are high, twos low. Red cards (hearts and diamonds) are used for offence and black cards (clubs and spades) are used for defence.
Face-off: Cut to determine who plays first, high cut wins, cut again for ties.
Setup: The loser of the cut deals six cards to each player. Place the rest of the cards in a face down pile in the middle of the playing area. Discarded cards will be placed next to this pile.
Game play: At the start of their turn, a player draws cards until they have six cards in their hand. For their turn a player must perform one of the following actions:
Scoring goals: A goal is scored unless the defence plays a higher combination of cards than the offence. Defence can be played from stacked defence cards or from the players hand but not a combination of the two. The higher level play wins, on the same level the higher ranking card wins. In the case of ties, defence wins and no goal is scored.
|Offence levels:||Defence levels:|
|High card: Any 3 red cards.||High card: Any 3 black cards.|
|3 card flush: 3 red cards of same suit.||3 card flush: 3 black cards of same suit.|
|One-timer: 2 red cards of same rank.||Star defence: 2 black cards of same rank.|
|Breakaway: Red ace + card of same suit.||Star goalie: 1 black ace.|
|The Great One: 2 red nines.||(the Great One is an automatic goal)|
When the deck runs out the game is over. For tied games, play again with first goal wins.