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Brucie's Play Your Cards Right Tennis
Contributed by Tom Hawkey (firstname.lastname@example.org), who invented while on holiday in Benidorm.
Deck: Ordinary 52 card deck
Number of people: 2 or 4 (see "Doubles" below)
- Remove all four aces
- Deal remaining 48 cards into two piles
- Shuffle Two aces into one pile and the other two in the second pile.
Scoring: As with tennis, e.g. love---15---30---40---(deuce)---game
Play: Both players cut their deck for first serve. Highest card serves first.
- On a player's serve, they turn the top card of their deck over. If it is an ace, then an Ace has been served and a point is scored. The ace is the placed on the bottom of the server's pile. If any other card is "served", play continues.
- The receiver then looks at the card that has been "served" and guesses whether their card will be higher or lower, before turning it over (NB: Keep the respective piles separate, dont play on top of each others cards!). If the guess was correct, the server then makes the same guess, and so on until a point is scored.
- If the card turned over is the same as the previous card, (e.g the server turns a king, the reciever calls lower but turns over another king) then the ball is "up in the air". The opponent then turns over two cards. If the total of the two cards is even (e.g. a two and a ten giving 12) then the ball is smashed back and the point won. If the total is odd (e.g. a seven and a ten giving 17) then the ball is smashed into the Net and the point is lost. (NB: Jacks worth 11, Queens 12, kings 13 and aces 14)
- When a point has been played, both players gather up their own pile of face up cards and places them on the bottom of their piles.
- After each "game" (in the tennis sense of the word) both players shuffle their decks and serve passes to the next player.
- In tennis, the players change ends after the first game, and then every two games afterwards. In "Brucie's play your cards right Tennis", this is achieved by swapping piles after the first game and then ever subsequent two games.
Player 1 cuts a queen, Player 2 cuts a king, and so player two serves first.
Player two serves a 7, player 1 calls higher and turns over a 6. As player 1 was wrong, player two wins the point. 15--Love
Player two turns an ace, and automatically wins the point. 30--Love
Player two serves a six, player 1 call higher and turns a six also. The ball is up in the air. Player two turns two cards, an Ace and a ten (giving 24) as this is even, player 1 has smashed the ball back and wins the point. 30--15
Player 2 serves a four. Player 1 calls higher, and turns an Ace. Player two calls lower, and turns a king. Player 1 calls lower, and turns a ten. Player two calls lower, and turns a jack. Player 1 wins the point, 30--30
Player two serves an 8, player 1 calls higer and turns another 8. Player 2 turns two cards, a 7 and a 4 giving 11. As this is odd, player 2 has smashed the ball into the net and losed the point. 30--40
Player two serves a queen, player one calls lower and turns a 6. Player two calls higher but turns a 4. Player 1 wins the game. The players then swap piles, shuffle, and it is player 1's service.
(for four players in two teams of two)
As above, but deal four piles and put one ace in each. Play is the same except alternating players return, eg:
Players 1 & 2 play players 3 & 4.
1 serves, 3 returns, then 2, then 4, then 1, then 3 etc., etc.
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Last updated 22nd October 2003