Contributed by Micheal Clark who writes:
Ji'zara is an intense bidding based card game that is played between 2 players or 2 teams of players. In order to win, the right strategy with a lot of luck is required. The rules seem a little complex at first, but the game is surprisingly easy to learn and no two games are ever alike.
The first player to win 3 out of the 5 key cards wins the game. The key cards are the four aces and the four of clubs.
Take a standard deck of cards. Remove the jokers so only 52 cards remain. Set aside all four aces and the four of clubs. Shuffle the remaining cards and divide them into two stacks. One stack of 15 cards, called the bidding draw, and one stack with the remaining 32 cards, called the pot. Shuffle the key cards into the bidding draw making that stack so that the bidding draw contains 20 cards. Each player then draws 5 cards from the pot to form his hand. During the game, used cards are discarded into a pile known as the burn.
The top card from the bidding draw in turned face up and set between the two players. If this card is not a key card, each player simultaneously decides and announces whether he will bid or pass.
If a key card is drawn from the bidding draw, both players reveal their hands, and the highest point total wins the card. [If the totals are equal the player who most recently won a bid wins the card. If the the very first card turned from the bidding draw is a key card and the players' hands are equal, the winner of the card is decided at random - for example by flipping a coin, rolling a die or drawing cards.] The card is set aside in front of the player, similar to a book (trick) won in spades. The burn is shuffled into the pot. Each player then draws 5 cards and play continues. The first player to win 3 key cards wins the game.
Each card has the value printed on its face, i.e. a 2 is with 2 points, 7 is worth 7 points, and so on. Jacks are worth 15 points, Queens are worth 20, and Kings are 25. Each player may normally bid only one card, unless the card is a 2, 3, or 4. 2's, 3's and 4's are known as chain cards and can be added to any bid, The only limit to how many of these chain cards you can add is how many you have in your hand. For example, you can bid an 8 and a 4 for a value of 12; or an 8, a 4, and a 2 (value 14); but never an 8 and a 5. Bid point totals are allowed to surpass the point value of the card you are bidding for. Chain cards are important to win close bids, part of the strategy is knowing when to keep chain cards in your hand to win close bids, but to dump them and replace them with higher value cards before a key card comes up.
This is played with 2 decks with only one set of key cards. One ace of each suit and one 4 of clubs are removed. One player on a team is the bidder, the other is the builder. Each team may bid or pass: discussion between team members is permitted, after which the bidders simultaneously make their decision. When a team bids, each player of the team bids a card plus any number of chain cards. The bids for both players on a team are totaled into one bid with the builder the winning team taking the won card. and all players replenishing their hand to 5 cards from the pot. When a key card is turned up, both hands are totaled and highest total wins the key card.