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Play Taroky at
www.taroky.net
Taroky is a tarot game for 4 players, played in the Czech Republic (especially in Moravia) and also in Slovakia. It is played with a 54 card pack similar to that used for Austrian Tarock. There are several local variations in the rules; the version described on this page is played in Hlučín, near Ostrava in the Czech Republic. It was taught to John McLeod by Alois Nasadil, Drahomír Navrátil, Oldřich Cibulec, Jindřich Cibulec and Jiří Uhřík.
Taroky is also played by the Czech community in central Texas, USA - for example in the towns of Temple, West and Fort Worth. There are enough players that Taroky cards are available in the shops there, and regular tournaments are held.
Taroky is a point trick game - the object is to take tricks containing valuable cards. There are four active players and the whole game is played anticlockwise. The 54 card pack consists of four suits of eight cards plus 22 permanent trumps, called taroky. Twelve cards are dealt to each player and the remaining six form the talon.
In each hand, the four players play in two temporary teams, either one against three or two against two, depending on the bidding. When playing two against two, the bidder calls a tarok, usually the XIX, and the holder of the called card becomes the declarer's partner. Depending on the bid, the bidder's hand may also be improved by drawing some cards from the talon and discarding. As in all tarot games, in the trick play it is compulsory to follow suit, and to play a tarok if you have no cards of the suit led. At the end of the play the teams count the value of the cards they have won in tricks to determine which side has won and by how much. Players can also win bonuses by declaring certain combinations of cards held in hand, and for winning the last trick with the lowest trump. If no one wishes to bid, a game of Varšava is played, in which the noraml objective of the play is reversed: the aim is to avoid winning card points in tricks, and whoever takes most of them loses.
It is normal to play for money, settling up after each hand by passing coins across the table. The scoring will be given throughout in terms of payment in Czech crowns (Kč).
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A Taroky pack consists of 54 cards and is almost identical in appearance to an Austrian Tarock pack. There are 22 taroky (singular: tarok) which function as permanent trumps. The highest of these is the škýz, which is unnumbered and looks a little like a joker. The remaining taroky bear roman numbers XXI, XX, XIX, XVIII, etc. down to I. The XXI - the second highest tarok - is also known as the mond and the I - the lowest tarok - is called the pagát.
In addition there are four suits - hearts (srdce or herce), diamonds (kára or koule), spades (piky) and clubs (křiže), each consisting of eight cards, ranking from high to low as follows:
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When counting the point value of the cards won in tricks, they are counted as far as possible in batches of three, and two points are subtracted from the value of each group. For example a queen and two 1 point cards are worth 4 altogether (4 + 1 + 1 - 2 = 4); a king, a rider and a jack are worth 8 (5 + 3 + 2 - 2); three one-point cards are worth one (1 + 1 + 1 - 2). If two cards are left over, they are worth the sum of their individual values less one point - for example a taroky XXI and IX are worth 5 points (5 + 1 - 1 = 5). A single card left over is worth one point less than its face value - for example king by itself is worth 4, and a one-point card by itself is worth nothing.
If you are unfamiliar with this way of counting, see the page on counting cards in tarot games for further explanation. It turns out that it does not matter how a pile of cards is arranged into threes - its total value is always the same. The total value of the pack is 70 points, and the card point totals taken by the two teams always add up to 70. |
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The cards used in the Czech Republic and Slovakia are very similar in design to Austrian Tarock cards. Players in North America can obtain Austrian Tarock cards from TaroBear's Lair.
The first dealer is chosen by cutting cards (highest card deals); subsequently the turn to deal passes to the right after each hand. The dealer shuffles and the player sitting opposite to the dealer cuts the cards. The dealer deals a packet of 6 cards face down to the centre of the table to form the talon, and then deals out the remainder of the cards to the players, anticlockwise in batches of 6, so that everyone has twelve cards.
The player opposite the dealer can knock instead of cutting the cards. In that case the cards will be given out in batches of 12. Starting with the player to dealer's right, the players can choose which batch they want to receive - for example this player might ask for the second batch, the player opposite the dealer might ask for the fourth, the player to dealer's left might ask for the first, and the dealer would then have to take the second batch. The dealer deals the first six cards to the talon as usual, and then deals the remainder in batches of 12, giving each batch to the player who asked for it.
In the event of a misdeal, the dealer should pay Kč 1.00 to each of the other players.
The possible bids, in ascending order are:
Each player has only one turn to speak, beginning with the player to the right of the dealer (the first player - known as předák in Czech) and continuing anticlockwise around the table. The first player is not allowed to pass, but must bid povinnost, trojka or sólo. Subsequent players can either pass or name a bid higher than the previous bid.
Notice that:
The bidder, who is the first player in this case, calls a card - usually tarok XIX, also known as stará (the old one). The holder of the called card will be the bidder's partner, but this player must not say or do anything to reveal who they are - the partnerships are only discovered during the course of play, for example when the called card is played. A bidder who holds the XIX is allowed to call the XVIII (mladá - the young one) instead. If the bidder holds the XIX and XVIII, the XVII can be called, and a bidder who holds the XIX, XVIII and XVII can call the XVI. Taroky below the XVI cannot be called.
Alternatively, if you bid povinnost you are always allowed to call the XIX even if you hold it yourself. If you hold the called card you will of course not have a partner - you will be playing alone against the other three players, though they will not realise this at first. It is only with the XIX that you are allowed to call yourself in this way; calling the XVIII, XVII or XVI promises that you do not hold the called card, and that you do hold all the higher callable taroky up to and including the XIX. If you badly wanted to play alone, you could of course have bid trojka instead of povinnost.
Having called a tarok, the bidder draws the top four cards of the talon, without showing them to the other players, and then discards any four cards face down. The next two players in turn (the player to the bidder's right and the player opposite the bidder) also each draw one card from the talon and discard one. The discarded cards must not include any 5-point cards (kings, škýz, mond and pagát). It is not permitted to discard taroky unless you have no alternative (your remaining hand consists entirely of taroky and kings). Any taroky discarded must be placed face up, so that all the players know which taroky are in play. All discarded cards count at the end of the game along with the tricks won by the player who made the discard, in favour of that player's team.
If the bidder draws from the talon without first calling a card, it is assumed that the XIX is called.
The bidder of a povinnost must always draw four cards and discard four. It is possible that one of the other two players entitled to draw a card may not wish to draw - probably because they wish to preserve a declaration. In this case, the player who does not want a card from the talon can pass instead, and the player to the left of the bidder will draw the last card from the talon. It is not possible for two players to pass the option to draw from the talon.
If the called card is in the talon, then the player who draws it will of course become the bidder's partner. If the called card is drawn by the bidder, the bidder has no partner. In this case the bidder is allowed to surrender immediately, without playing the hand, and must pay Kč 1.00 to each opponent. Alternatively, the bidder can play on alone against the other three players.
If the first player bids povinnost and everyone else passes there is another option, which the first player will prefer with a hand weak in taroks and high cards. Instead of calling a tarok, the first player can choose to play a game of Varšava, in which the object is to avoid winning tricks containing card points. The details will be explained later.
This is almost the same as the základni povinnost. The differences are:
If you bid trojka, you play alone; the other three play as a single team against you.
You begin by looking at the top three cards from the talon, without showing them to the other players, but keeping them separate from your hand. You have two options:
If you bid sólo, you play alone; the other three play as a single team against you. No one sees the talon until after the play. The six talon cards are then counted with your opponents' tricks.
Before the play begins, players can make announcements. The players speak in turn, beginning with the bidder, and continuing anticlockwise around the table. There are three possible types of announcements:
The holder of the pagát can announce the pagát bonus before the start of play, promising to win the last trick with the pagát. If this succeeds, the team wins Kč 2.00 instead of Kč 1.00. It can fail in two ways:
There are certain combinations of cards which you can declare:
| Declaration | Cards held | Payment (Kč) |
|---|---|---|
| Taroky | 10, 11 or 12 Taroky | 1.00 |
| Taročky | 8 or 9 Taroky | 0.50 |
| Barvy | No tarok, or the pagát only | 1.00 |
| Barvičky | One tarok (not the pagát) or two taroky | 0.50 |
| Trul | Škýz, mond (XXI) and pagát (I) | 0.50 |
| Honery | Four or more of the seven 5-point cards | 0.50 |
| Královské honery | Four kings | 1.00 |
If you have four kings you must automatically have honery as well. The payment of Kč 1.00 for královské honery already includes the 0.50 for honery - in fact it is made up of 0.50 for honery and another 0.50 for the kings.
Declarations can be combined. For example if you have trul plus one or more kings you can declare Trulhonery (trul plus honery) for Kč 1.00. If you are lucky enough to be dealt all seven five-point cards, you have trul and královské honery and can claim Kč 1.50. On the other hand you might have barvy or barvičky together with honery or královské honery. Again, the payments for the declared combinations are added.
Any player can double the payment for the game or for a pagát or valát announced by the opposing team by saying kontra, or more usually flek. The game, pagát and valát can be doubled independently, so if pagát or valát has been announced, the player saying flek must specify exactly what is being doubled. Any player belonging to the team whose game or announcement has been doubled can double the score for it again by saying reflek (or rekontra). If this happens, either member of the team that said flek (kontra) can double the score a third time by saying super (or superkontra).
Normally, each player, beginning with the bidder and going around the table anticlockwise, speaks just once, making any appropriate announcements or declarations, or passing if they have nothing to say. A player who has already had their turn may speak again to say flek, reflek or super, but announcements of pagát or valát and declarations of card combinations may no longer be made at this stage.
The player to the right of the dealer leads to the first trick. Players are obliged to follow suit. A player who has no card of the suit led must play a tarok. If a tarok is led, the other players must play taroky if they have them. A player who has no card of the suit led and no tarok is free to play any card. The trick is won by the highest tarok in it, or (if it contains no tarok) by the highest card of the suit led. The winner of each trick leads to the next.
Players keep the tricks they have won in a face-down pile in front of them, along with any cards they discarded. When the called tarok is played in a povinnost, the partnerships become clear and partners can combine their tricks and discards into a single pile.
At the end of the play, each of the teams counts the card points they have taken. The points taken by the two teams should add up to 70. The team with more points are paid for each point they have above 35, the rate being as follows:
| Bid | Payment per point (Kč) |
|---|---|
| Základni povinnost | 0.10 |
| Druhá povinnost | 0.10 |
| Trojka - first level | 0.10 |
| Trojka - second level | 0.20 |
| Trojka - third level | 0.30 |
| Sólo | 0.60 |
If the two teams take 35 card points each, the bidder's team has lost and the opponents win a fixed amount of Kč 0.10.
In the case of a flek, reflek or super, the relevant payments are multiplied by 2, 4 or 8 as appropriate.
All payments, whether for the game, for bonuses or for declarations, are won or lost equally by all members of a team. When the bidder calls a partner and two play against two, each player pays to or receives from one player of the other team. When the bidder plays alone, the bidder is paid by all three opponents, or pays to all three opponents.
It is possible for a team to win some items and lose others on the same deal.
Example: South deals. East is the first player, and plays a povinnost, calling the XIX, which turns out to be held by North. West declares barvičky, and South says flek. East and North take 39 card points. East and North win 0.80 for having 4 points more than 35, and South and West win 0.50 for West's barvičky. The net gain for East and North is 0.30, so West pays 0.30 to North and South pays 0.30 to East.
Example: East deals, and South plays a trojka on the third level, declares taročky and trulhonery, takes 47 points, and succeeds in winning the last trick with the pagát, without having announced it. South wins 3.60 for the game, 0.50 for the taročky and 1.00 for the pagát. Each of the other three players pays 5.10 to South.
To save time, it is generally agreed that a povinnost bid with no flek and no pagát or valát announced is thrown in without play. The bidder and partner are assumed to win the minimum amount of Kč 0.10, and any valid declarations of card combinations are also paid for.
If the first player says povinnost and the other three all pass, the first player has the option, instead of calling a card, to declare a Varšava (Warsaw). This is a special game in which all four players play as individuals and try to avoid taking tricks containing card points. The player who takes most card points has to pay the others.
In a Varšava, no declarations, announcements or bonuses are available. As usual, the player to the dealer's right leads to the first trick. Players must follow suit, and play a tarok if they have no card of the suit led. There are three additional constraints.
At the end of a Varšava, all four players separately count the card points they have taken. The loser is the player who has taken most points, and must pay all three of the other players. The payment depends on the number of points taken by the loser:
| up to 29 points | ........ | pay Kč 1.00 |
| 30 to 39 points | ........ | pay Kč 2.00 |
| 40 or more points | ........ | pay Kč 4.00 |
If two players tie for most points, they must share the payment. For example, if two players take 26 points each and one player takes no trick, the player without a trick is entitled to receive Kč 2.00 and the other winner receives Kč 1.00, so the losers must pay Kč 1.50 each.
This is a variation in the deal. If the player opposite the dealer knocks instead of cutting the cards, the dealer can choose to deal the cards as follows: six to the talon, then six to the dealer, then twelve each to the other players in turn, and the final six to the dealer.
Some play that in a trojka, the top three cards of the talon are never exposed to the opponents, and the bottom three are only exposed after the bidder decides to reject them and play on the third level.
In place of barvy and barvičky, some players only recognise a single declaration, called barvy, for which the player must hold not more than two taroky. In this variation barvy is worth 0.50.
There are other ways of scoring Varšava. For example some play that the loser pays 0.50 to each other player, doubled if the loser took 35 or more points, and with a double payment to anyone who took no trick.
Some players do not impose restrictions on playing the mond.
Some play with a pool, into which fines are paid for any irregularities, such as revokes. When playing with a pool, payments for Varšava are paid only to this pool. Anyone who takes more than a certain number of points must pay to the pool, on a scale such as 1.00 for 19 to 28 points; 2.00 for 29 to 38 points; 3.00 for 39 or more points.
In this version of the game, when Druhá povinnost is bid, the declarer and partner take the pool and share it equally between them is the Pagát is successful - this is in addition to what they receive from the opponents. They do not have to pay the pool if the Pagát fails. If Kontra is said to the Pagát then the pool will not be taken, but one side will pay the other an amount equal to what is in the pool, according to whether the Pagát is successful or not (that is, each player pays half what is in the pool), in addition to the normal payments. In case of a Rekontra, each player would pay or receive twice as much, i.e. the whole value of the pool.
Note that these pool payments for Pagát only apply in a Druha povinnost, not when Pagát is announced in addiuton to some other contract. Therefore in this variation, the first player should take care to open the bidding with Druha povinnost, not Základni povinnost, if intending to announce the Pagát.
The pool is popularly known as "Žid", which means Jew. The players strenuously deny any anti-semitic intention, claiming that the Žid is regarded by the players with great respect, being the arbiter of the game, who is paid for any infractions of the rules.
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www.taroky.net
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The Czech language site www.taroky.cz is a rich source of information about Taroky, including details of clubs and tournaments.
You can play Taroky on line at the Falasoft page - the program interface is available in English, Czech, German and French.
Here is an archive copy of Branislav Hanaček's Taroky page, which gave the rules in Slovakian.
Last updated 5th March 2008
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