This game, contributed by Jorge Mata , was devised as an adaptation of Uno to play with a standard deck and all the 'meanness' was removed with the lack of any Draw 2/4 cards. It is interesting that the result was not the recreation of the parent game Crazy Eights, but a rather different game.
This game is well suited for family play from 6 years and up.
The game is best played with three to four players, but up to six can take part. Either a fixed number of deals are played, or the game is played to a target score. The number of deals or the target score needs to be agreed before beginning to play.
One standard deck of 52 cards is used. Cards in each suit rank, from low to high with the Ace used to make-the-turn:
(Ace) 2 3 4 5 6 7 8 9 10 Jack Queen King (Ace)
The first dealer is chosen randomly, and the turn to deal alternates and rotates clockwise. With up to four players, seven cards each are dealt each player; when five or six play each player gets six cards. The cards are dealt one at a time, and after the deal, the next card is placed face up on the table to start the lay off pile, and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards.
The object of the game is to lay off (dispose) of all the cards in your hand. There are three ways to lay off cards: a run, a set or a running set.
Players take turns in clockwise rotation, beginning with the player to dealer's left.
Each turn consists of the following parts: The Draw and the Lay Off
Note that when laying off, the card you play, or the first card of the run or set you play, must match the top cards of the pile as follows. It may be:
If the stock pile has run out the lay off pile (except for the top two cards) is turned over and shuffled to form a new stock, and play continues.
A player wins an individual hand when all of his or her cards have been discarded. Getting rid of your last card is called going out. As soon as someone goes out, play ceases. There can be no further laying off, even if the other players have valid combinations in their hands.
When a player goes out, the other players add up the value of all the cards still remaining in their hands, as follows:
The total value of all the cards in the hands of the other players is added to the winner's cumulative score.
The game continues with further deals until a player reaches the points target that was decided before the game began, or until the agreed number of deals has been played.
The target score can be adjusted to the level of play desired as it is possible for an extended time to be used in playing a single deal.