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This description was originally drafted by Günther Senst and edited by John McLeod in October 1996. The source for this game is Brethouwer, D.H.G. - Domineren en Nossen - Van Goor Zonen Gravenhage (1967). There are a few places where the rules given in the book seem to us to be ambiguous. These are noted in italics within the description below.
This game has an interesting dimension not found in other domino games: the first player in each deal has the advantage of choosing between a large number of alternative sets of rules governing how the layout is built. The loser of each deal has the compensation of playing first and thus choosing the rules for the following deal.
We would be very interested to know whether this game is still played in the Netherlands or elsewhere. We would like to hear from any players, especially if they can help us to resolve the doubtful points in the rules.
Three, four or five people can play. A double-six set of 28 dominoes is used. It is convenient to use chips for scoring; before the start of the game, each player receives 500 units - 4 hundreds, 4 twenties, 4 fours and 4 ones.
The first play of each hand is called the set, and the player who begins is said to be on set. In the first hand this is the player who holds the highest double. In subsequent hands the player on set is the loser of the previous hand - i.e. the player who held the greatest pip value of stones at the end of the play.
The 28 stones are shuffled face down on the table - for the first hand anyone may shuffle; in subsequent hands the stones are shuffled by the player to the right of the player on set. Then each player in turn, starting with the player on set and continuing clockwise takes the proper number of stones, which is 8 minus the number of players - i.e. 5 stones if there are 3 players, 4 if there are 4 and 3 if there are 5 players. Each player places his stones on edge so that they are visible to himself but not the other players.
A stock of 12 or 13 stones will remain face down on the table. This is called the boneyard.
For the first hand the player on set is the player with the highest double, and he has to play this double, double blank counting low. If no player has a double (theoretically this can happen once in 700 games) the stones are put back and there is a new shuffle.
For hands other than the first, the loser of the previous hand is on set. He must play a double. If he has no double, he must draw a stone and play that stone, whether it is a double or not. The "loser" who starts the next hand is the player who has the largest spot value of dominoes left at the end of the play (0-0 counting as 14) - even though in fact some other player may have lost more points on the deal if the various bonuses, penalties and side payements are counted. It is not stated who starts the next hand if two or more players end with equally many points. We suggest that it should be the player among them who has the most expensive single domino, and if there is a tie for this also, the player whose most expensive domino has the largest end (e.g. 5-1 beats 4-2 beats 3-3).
The player on set who plays a double from his original hand is paid the point value of one end by each opponent; if it is the double blank he receives 7 points from each. If he had to draw a stone and it is a double, he gets double the amount of points from each player (for example 8 instead of 4 for the double four). If the drawn stone is not a double, instead of receiving points he has to pay to each opponent the total spot value of the domino (e.g. 9 points each for the 5-4, 2 each for the 2-0).
After playing the first stone, the player on set announces which type of game will be played. There are 17 possible types of game (some of which have further options within them). These are explained below. In all types the object is to play out all your dominoes to the layout before the other players, but the rules vary as to which dominoes can be played where.
Immediately after the player on set has announced the kind of game to be played, players with more than a certain number of doubles can declare them if they wish to, and receive payment from each of the other players. The doubles are placed face up on the table in front of the owner and they remain there until played to the layout. The number of doubles which can be declared and the payment for them depends on the number of players as follows:
Payment for: |
3 players (5 stones) |
4 players (4 stones) |
5 players (3 stones) |
3 doubles |
--- |
25 |
50 |
4 doubles |
200 |
250 |
--- |
5 doubles |
500 |
--- |
--- |
After the first domino has been set and the game announced, the play continues in clockwise rotation beginning with the player to the left of the player on set.
Each player must if possible play one stone when it is his turn. Before playing this stone, the player is allowed to draw as many stones as he wishes, one at a time, from the boneyard, provided that at least two stones remain in the boneyard.
If a player has no stone that can legally played, he must draw stones from the boneyard until he is able to play, or until only two stones remain. If a player has no legal play and there are only two stones left in the boneyard, that player must pass and the turn passes to the next player in rotation.
A player who plays a double next to the stone just played by his immediate predecessor receives from his predecessor a number of points equal to the number of spots on one end of his double (7 points for the double blank). The player has to ask for these points in order to receive them. The player of a double does not receive payment if one or more players have played stones elsewhere on the layout between the play of adjacent stone and the play of the double. There is also no payment if the predecessor has just won the nos (see below) by playing his last stone.
[Two details here are unclear from the Dutch rules:
In the first round, any player who has a double that fits the first stone can play it out of turn at once, and receive payment as above from the player on set. This is an exception to the rule that doubles are only paid for when played next to the immediately previous stone. Later, when it is the normal turn of the player who played a double ahead of his turn, he must say 'I wait', and wait until the second round to play his next stone. After everyone has played one stone, play proceeds clockwise from the player to the left of the player on set as normal.
[Here again the rules are not quite clear.
A game can end in the following three ways:
When the game has ended, each player counts the number of spots on his remainings stones. The double blank counts 14, but other blank ends count 0. A player who got rid of all his stones has a count of zero. Each player then pays to every player with a lower count than himself a number of units equal to the difference between their scores.
It is customary to play for so much per point, rounding payments down to the next multiple of 20. If a player wants to stop playing in the middle of a session, then he must pay the other players the difference from 500 if he has less than 500 points, and he can collect the difference if he has more than 500. At the end of a session, all players settle up acccording to the number of points they have above or below 500, again rounding the difference down to the nearest 20.
The following are the types of game which can be chosen by the player on set.
Example:
Example:
In the following example the top arm requires the 6-6 next and the left arm requires the 4-4:
The following example was started from the 6-6:
Example:
In the example, the top arm can only be extended if the 4-4 or a matador is added to it:
a) 'First here and then there', which means that the player first on set determines that the second stone must be played on a particular side of the first stone, and third stone must be placed on the opposite side;
b) The player on set can determine that a specified number of stones (up to four) must be played on one side of the first stone before any stones can be played on the other side.
c) As an additional condition, the player on set may if he wishes specify that after the setting of stones in either ordinary or matador manner according to condition (a) or (b), the game should continue in the opposite manner - i.e. matador if the first stones were set according to ordinary rules; ordinary if the first stones were set according to matador rules.
Example: The player on set puts down the 5 - 3 and says 'Matador first here' (pointing to the five) 'and then there' (pointing to the three), 'and after that ordinary dominoes'. These stones must be played according to the rules of matador, the game is then continued following the rules of ordinary dominoes.
Example. The first stone is a 6 - 1, and player on first set announces 'Volapuk, first four stones ordinary on the six'.
Example:
In the following example, the next domino added to the right arm can only be the 1-1:
[It would be possible to think of many further variations along the lines of those listed above - for example 'ordinary, first here and then there, then matador cross'. Presumably these are not allowed, and the choice is restrictricted to the 17 types listed above.]
The penalty for drawing too few stones at the start of the game is to pay 40 points to each opponent and draw additional stones until you have the correct number. This penalty can be exacted by the other players any time after the offending player has set his stones on edge in front of him, but before the first stone is played. If the offender is on set, the penalty can be demaded any time before the second stone is played. Once a player other than the offender has played a stone, the penalty lapses, and the offender no longer has to draw stones to make his hand up to the correct number of stones.
There is no penalty for taking one or two stones too many at the start of the game. The offender can return the extra stones to the boneyard if he has not yet looked at them (otherwise he must keep them). A player who took more than two stones too many pays a penalty of 40 points to each opponent.
If the player on set has a double, but draws from the boneyard instead of playing the double, the penalty is again 40 points.
Once a player has played a legal stone and let go of it, the play cannot be changed.
If a player who has played a double ahead of his turn in the first round forgets to say 'I wait' when his proper turn comes, but instead tries to play another stone, he has to pay 40 units to each opponent.
If a player opens the game with a double, there is no obligation for the other players to pay for the double if the first player had too many stones at the beginning of the game. A player who wrongly asks for payment for a double has to pay 40 units to each of the other players. Similarly, there is no obligation to pay a player who declares doubles, if that player took too many stones at the beginning of the game.
A player who tries to draw from the last two stones in the boneyard, or who passes when there are more than two stones in the boneyard, has to pay 40 points to each opponent. In addition, a player who passed illegally has to draw until he can play a stone or there are only two stones left. If after his play it is discovered that he had passed while able to play a stone, the penalty is 80 points to every player.
A player who declares Nos while he has still stones, pays a penalty of 40 points to each opponent.
Players who have no stones left must not give advice or hints as to the play, but they are allowed to point out mistakes in play. The penalty for breaking this rule is to pay 40 points to each other player.
If the game was closed correctly, the player next in turn has to draw all stones remaining in the boneyard except for the last two. If he does not draw and it is noticed, he has to pay 40 units to every player.
In the cases (a) to (d) the incorrectly played stone must be taken back and lie face-up in front of the player until legally played. In case (a) the player must take back the stone and play another stone.
List of possible games
Payments
Last updated 8th September 1997
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