Domino Shedding Games

These are domino games in which the main objective is to be the first player to empty your hand by playing all your tiles, or failing that to have as few tiles or as few spots as possible when the play ends. The term "to domino" is used by some authors meaning to end the play by being the first to run out of tiles. Others use the more general term "to go out".

Most domino connecting games have this objective, though some have other more important goals such as scoring for creating particular tile configurations in the layout. The aim of getting rid of tiles is not confined to connecting games but is also found in other types of domino game. There are also many shedding games that use playing-cards rather than tiles.

Here is a list of traditional and invented domino games on pagat.com that have shedding tiles as their main objective.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #

GamePlayersEquipmentGame type
Auction Draw Dominoes 2–4  [6:6] connecting:line equal end matching
Austrian Dominoes 2–4  [8:8] connecting:line equal end matching
Billitonnen 3–5  [6:6] connecting:line equal end matching
Blind Hughie Dominoes 2–4  [6:6] connecting:line equal end matching
Block Dominoes 2–4  [6:6] connecting:line equal end matching
Block Dominoes with Spinners 2–4  [6:6] connecting:cross connecting:tree equal end matching
Buki Dominoes 4  [8:8] connecting:line equal end matching
Challenge dominoes 2–4, 5, 6, 7  [6:6]×2 match dice
Chicken Foot 2, 3, 4–7, 8–10  [9:9] [12:12] connecting:tree equal end matching
Chiva 2–4  [6:6] connecting:line equal end matching
CrissCross 1  [6:6] connecting:cross equal end matching
Cuban Dominoes 4  [9:9] connecting:line equal end matching
Cut Throat Dominoes Jamaican 2–4  [6:6] connecting:line equal end matching
Cyprus 4–10  [9:9] [12:12] connecting:star equal end matching
Dancing Dragons 2–4  [C32] connecting:line equal end matching
Dice and Dominoes 2–5  [6:6]×2 match dice
Doscientos 4  [6:6] connecting:line equal end matching
Double Draw Dominoes 2–4  [6:6] connecting:line equal end matching
Doubles in the Boneyard 3  [6:6] connecting:line equal end matching
Draw Dominoes 2–4  [6:6] connecting:line equal end matching
Engine 191 2–4  [6:6] [9:9] connecting:star equal end matching
French Dominoes 4  [6:6] connecting:cross equal end matching
Gallinazo 4  [6:6] connecting:line equal end matching
Gaple 4, 5  [6:6] connecting:line equal end matching
Homo Homini Lupus 4  [6:6] connecting:cross equal end matching
Honest John 3–8  [9:9] [12:12] connecting:star equal end matching train family
Hungarian Dominoes 2–4  [6:6] connecting:line equal end matching
Leyden 2  [6:6] connecting:cross matador matching
Maltese Cross 2–4  [6:6] connecting:cross equal end matching
Matador 2–4, 5–8  [6:6] [9:9] [12:12] connecting:line matador matching
Mexican Train 2, 3, 4–8, 9, 10  [9:9] [12:12] connecting:star equal end matching train family
Milo 4  [6:6] connecting:line equal end matching
Nos 3–5  [6:6] connecting:line connecting:cross matador matching
Number 9 Train 2–5, 6  [9:9] connecting:star equal end matching train family
One Arm Joe 5–9  [6:6] connecting:arm equal end matching
Partner Dominoes Jamaican 4  [6:6] connecting:line equal end matching
Partnership Dominoes Latin 4  [6:6] connecting:line equal end matching
Pass and Out 2–4  [6:6] connecting:line equal end matching
Pass-Pass 4  [6:6] connecting:line equal end matching
Passing Dominoes 2–4  [6:6] connecting:line equal end matching
Prize Dominoes 2  [6:6] connecting:line equal end matching
Pulle Dominoes 4  [8:8] connecting:line equal end matching
Quinientos 4  [6:6] connecting:line equal end matching
Romantiles 2–5  [6:6] connecting:line equal end matching
Sebastopol 3, 4  [6:6] connecting:cross equal end matching
Sevens Dominoes 2, 3  [6:6] connecting:grid other matching rules
Skyscraper 2, 3  [6:6]×2 connecting:stacks equal end matching
Slosh 4  [6:6] connecting:cross equal end matching train family
Super Dominoes 2–8  [15:15] connecting:star equal end matching
The Seven Pis 1  [6:6] connecting:disconnec equal end matching
Throw-up Dominoes 2, 3  [6:6] connecting:line equal end matching
Tiddly-Wink American 5–12  [6:6] [9:9] [12:12] connecting:line equal end matching
Tiddly-Wink British 3–12  [6:6] [9:9] [12:12] connecting:line equal end matching
Trains 4–10  [9:9] [12:12] connecting:disconnec equal end matching train family
Tsair Deng 3, 4  [C32] connecting:arm equal end matching
Two-Step 2  [6:6] connecting:line equal end matching
Up-Down-Stop 1  [6:6] connecting:disconnec other matching rules
Up-Down-Stop44 2–4  [6:6] connecting:line other matching rules
Wildouble 2–4  [6:6] [6:6]×2 [9:9] [9:9]×2 connecting:cross equal end matching

Notes on the index

Invented games, mostly submitted by readers of pagat.com, are listed in italics.

Players
The preferred number of players is shown in bold. Other numbers with which it is possible to play are shown in grey.
Equipment
Western domino sets are indicated by the highest number of pips on a tile end - for example [6:6] is a standard double 6 set of 28 tiles, [12:12] is a set of 91 tiles with up to 12 pips on each end.
Game Type
Indicates other families to which the game belongs.
This page is maintained by John McLeod, john@pagat.com   © John McLeod, 2020. Last updated: 10 July 2020

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